Weapons Tweaked_NVStyle
⚪ Last updated 2018Preview

🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #251 of 476 Weapons mods in this game by downloads
📋 About This Mod
Melee/Unarmed +5 Dam. or more, Pistols/Rifles damage/fire rate increased, weapon decay reduced, auto-aim reduced by 50% and much more!
Requires main game and all DLCs installed.
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Mod version: 1. 6
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Long story short
As a general rule, Melee/Unarmed weapon damage increased +5, Pistols/Rifles damage/fire rate increased, spread/decay decreased, bullets speed/stopping power increased, bullets are now affected by gravity.
Almost all weapons in the game are affected - except for shotguns. They are treated separately into Perk And Stay Back mod.
The armor piercing effect for Deathclaw Gauntlet and Man Opener is restored in Deathclaw Gauntlet Man Opener Armor Piercing Restored mod.
For detailed effects and tweaks, open the editor and see for yourself.
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Long story long
1. Some weapons are now silenced - Sydney's Ultra SMG, Victory Rifle - increased damage/fire rate, decreased spread/decay.
2. Victory Rifle = Christine's Sniper Rifle, Ol' Painless = Paciencia, Lever-action Rifle ~ Cowboy Repeater, Hunting Rifle damage/critical damage increased (25 -> 35), fire rate increased +33%, spread decreased -50%.
3. Ol' Painless is particularly devastating against Deathclaws and Overlords. One well placed head shot is lethal against Deathclaws and Super Mutants Masters - IF you are undetected. Against the Overlords/Feral Ghoul Reavers - it will cut their health in half. It uses more powerful and rare ammo . 308.
My rifle of choice.
4. Law Dog = Police Pistol - you'll find it in Marigold Metro Station (where you get Grady's holotape)
5. I got rid of that stupid DLC03EnchLaserShotgun so the Ovelords will not put you down in 2-3 hits - Tri-Beam Laser Rifle decreased spread 75%, decreased damage 75->66, increased critical 11->22 (matches NV Tri-Beam Laser Rifle)
6. DLC03EnchSupersledge eliminated - DLC03WeapSuperSledge and WeapSuperSledge doubled, decay decreased - if they deal 50 damage against you so your deal the same damage against them.
7. DLC04NonPlayerDamageAdd decreased (35 -> 10). For some weapons is totally eliminated.
8. Fire rate x2 for Lever-action Rifle, decay decreased (250 shots -> 600 shots before breaking), spread decreased. Backwater Rifle fire rate x2. 267, 745 shots before breaking instead of 519.
9. Grenade/mine explosion damage increased - pay a little more attention when stepping on mines - it hurts.
10. Added EMP effect on Pulse Mines - was missing. Pulse grenades/mines are particularly devastating against Power Armored NPC - YOU included - a grenade does not choose who will be hurt, YOU choose. Shock damage effect corrected.
11. The Shocker - affects now Power Armored NPC and turrets not only robots like before. Very useful against Enclave scum. Electric shader corrected, it will disappear after 4s.
12. Fisto! matches somewhat Greased Lightning from NV - same speed, without the push away effect.
13. Deathclaw Gauntlet swings faster, Rolling Pin much more po
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- CivisRomanus
- Version
- 1.6
- Downloads
- 550
- Endorsements
- 29
- Category
- Weapons
- Created
- 9/19/2017
- Updated
- 1/7/2018
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