Wastelands Interiors Project - WIP

⭐ ⭐ (199 endorsements) 📥 3,739 downloads 📌 v1 📅 1/9/2010
⚪ Last updated 2010

By Fellan · Buildings

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/10/2010 📅 Created: 1/9/2010

🔍 Analysis

  • 👍 5.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #38 of 215 Buildings mods in this game by downloads

📋 About This Mod

This mod project\'s goal is to add interiors to all those non-enterable buildings around the Wasteland area, adding a lot of immersion and new places to explore.

The Wastelands Interiors Project: WIP Now what\'s this? The Wastelands Interiors Project? Looks like someone\'s got too much time on his hands. Quite right, but anyhow. This mod project\'s goal is to add interiors to all those most of the previously non-enterable buildings around the Wasteland area, adding a lot of immersion and new places to explore. It\'s as simple as that, so I guess there isn\'t much more to say here. Just for the people who do not just try out random new mods - this was inspired by the DCInteriors Project, just for you people who tend to use rather \'established\' mods, sortof.


part 1: BIG TOWN The first place in the wasteland where I noticed a real lot of non-enterable buildings was when I first discovered Big Town. You can enter the four houses in the center of town, but there are 8 houses on the outlines of the town that you cannot enter at all. I mean, of course the people have barred their homes when the bombs fell, but of course we also have a nice sledgehammer on our hands so we can simply kick down the door and see what\'s left inside that place. Please note that I did not add interiors to all the houses in Big Town, there are still some few houses that are not enterable at all, but I found it quite realistic to have no interiors to those buildings for, well, tactical purposes if you like. I don\'t want to spoil any part of the game for those who didn\'t play these quests yet. But I guess those of you who know Big Town understand that some of the buildings shouldn\'t be enterable. Anyhow: There have been approx. 12 non-enterable buildings in Big Town, 8 of those now have quite unique interiors now. I tried to make these interiors as diverse as possible, although I must admit that I didn\'t put too much effort into it, as these places are of very minor importance anyway. There are interiors now, but I won\'t pretend that each and every one is unique in it\'s way. They\'re generic interiors that look like 75% of the other houses around the wasteland. Of course I tried to add some diversity to them - some are enterable from the front door, others from the back door only, some have traps in them, some have a little this and that changed. A neat little enterable sewer system has been added underneath Big Town, accessible from two of the houses or the drainage pipe on the north side of town. Keep in mind that you cannot enter any of those buildings as long as you\'re not carrying a sledgehammer, a lead pipe, a tire iron or the like. You need heavy tools to break down the barred doors! Once you\'ve opened the doors, you can always come back and don\'t have to carry a sledgehammer with you. Promised. Changelog: - corrected spelling mistake in the readme file (so people don\'t go and download the Oblivion Mod Manager) - d

📊 Mod Details

Game
Fallout3 Mods
Author
Fellan
Version
1
Downloads
3,739
Endorsements
199
Category
Buildings
Created
1/9/2010
Updated
1/10/2010

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