Vault101redux -Vault B-
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 43 New Lands and Locations mods in this game by downloads
📋 About This Mod
This is a vault 101 remapping, recreating the entire area as it should be. This will become a proper Zombie Apocalypse when done. Map Only.
So, a quick write-up; This is an attempt to re-create a vault examining how a vault would be built from the perspective of an engineer/survivalist taking the vaults inception to a realists ideal. Ergo, I built a vault not as a game level/dungeon, but as a true to concept environment. The entirety of the level was assembled as one large map, that pushes the game map memory to the upper limits and will thusly have to be broken up into individual areas so I can populate each one with clutter. The story behind this map starts after you escort your dad to Project Liberty, once there Vault 101 sends out an emergency beacon calling you back for help. However, instead of the vault dwellers you expect to find someone has sabotaged the environmental system quickly turning the residence into ghouls. Ergo; Zombie Apocalypse. Dark corrodors, expansive areas and limited ammunition. You know, a proper zombie dungeon. Bring a flashlight. This is an ‘up to date’ release showing what there is so far. The only way to get there now once this is loaded into the mod manager is to open a previously saved game hit the tilda key (~) and type “coc vault101redux01” and you will pop into the gear room (the only ingress from the outside). Warning There is no Nav Mesh here, do not bring NPC\'s along as they will have no where to walk/navigate as this is an incomplete map. This too will be corrected later. Also, this is memory intensive and causes my 8800gt to chug on full graphics a bit and as of yet, no crashes. More to come. Update The third file uploaded \"vault101redux-s1\" is the previous files separated to help ease processor lag. There are 6 total sections each of them rather large. The vault entrance isn\'t quite working the way I want it to and will open automatically once you enter. Oh, and to get here, fast travel to vault 101 as you normally would. On the left is the original vault 101 entrance, and on the right the vault 101 redux. This version is intended for other modders to populate at their own will, either import the scripts from the original vault 101 and grow up in the new vault or create your own campaign to your liking. Because it isn\'t cluttered with objects there is still no nav-mesh. Once I get enough clutter in there I will add the nav-mesh so NPC\'s can walk around debris. Update I am just posting an update; I have worked on lower caves and the science lab-hydro-computer station completing their general clutter and nav meshes. I have tested these areas and allowed others to test them as well and the lightning and equipment was given a thumbs up along with the statement Cool! That, and there was much laughter with statements like, if a zombie poped out right now I would shit myself. So hopefully this will be a fun and enjoyable map. As far as the vault locations and names, I am going to re-texture the vault doors to be Vault B. B is my nickname and this is to also suggest that there ar
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- TMcCaine
- Version
- b0.3.5
- Downloads
- 2,399
- Endorsements
- 78
- Category
- New Lands and Locations
- Created
- 3/19/2009
- Updated
- 3/21/2009
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