Vault 101 Escape_No forced slaughter
⚪ Last updated 2018Preview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #19 of 20 Overhauls mods in this game by downloads
📋 About This Mod
"No forced slaughter" changes the confidence of some of the officers inside Vault 101 so you're not forced to kill them when the game railroads you into fighting them. It also includes a stealthboy somewhere in Vault 101 and changes the
Description
One of the main issues I have with the beginning of Fallout 3 is that to leave Vault 101 you're pretty much forced into killing some human beings without any alternatives whatsoever. Sure, you can try to sneak your way out of the Vault and get out without killing anybody (so, credit where is due to Bethesda for that) but if you are caught by any of the Vault 101 officers, it's either you or them, with no third option. Well, until now.
I started thinking about what was these officers' job until now and realized that, for most of their lives, the only thing these guys needed to do to keep order inside the Vault was to raise and eyebrow or their voices a bit. So even if some of them are bullies and sociopaths and a couple might be psychopaths, they have never killed anyone before the moment James leaves the Vault.
Then I wondered, how would most of them respond when an 18 year old who is fighting for his/ her life, shoots at them and hurts them. Would they run or would they fight to the death?
You guessed right. Why would they?
So I went into the CK and changed their confidence to be average instead of foolhardy. Now, if they are hurt and feel themselves at a disadvantage, they will run away from the player and ask for help. This way, you can still confront them, hurting them in one arm or leg so they are aware you are gonna fight back!
However, not all the guards' confidence have been changed. Those who can be avoided easily by the player were left as foolhardy to set a dilemma. Do you avoid these guards? Or do you try to help these other dwellers but then you're forced to kill these guards?
I've also added a Stealthboy somewhere in the facilities, in a place where a piece of technology like that would make sense to be. The difficulty setting of some locks were changed too. It was too easy to escape the Vault before. Now, you'll have to work a bit to open the gate. ;)
These changes were also made so your tagged skills matter now since level 1. Do you tag lockpicking to make sure you can open everything or do you risk it and try to find and alternative? The choice is yours ;)
Finally, my other mod Vault 101 Escape: No time to waste is already included as well as part of this mod. In "Escape: No time to waste" you are given the opportunity to download the information inside the Overseer's terminal to your Pipboy. It always seemed weird to me that you stop to read all that while you are being chased. ;)
"Vault 101 Escape : No forced slaughter" changes the confidence of some of the officers inside Vault 101 so you're not forced to kill them when the game railroads you into fighting them. It also includes a stealthboy somewhere in Vault 101 and changes the difficulty of s
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- vegaswanderer
- Version
- 1.0
- Downloads
- 5,853
- Endorsements
- 233
- Category
- Overhauls
- Created
- 1/2/2018
- Updated
- 1/21/2018
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