VAPS Automation Tools
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 4.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #173 of 403 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
In-game tools to automate repetitive tasks like workbench crafting, using drugs, selling loot and repairing items. Now with Chemistry!
V. A. P. S. is a utility mod which adds a number of items to automate repetitive micromanagement tasks. All features are optional and individually customizable. Major functions include: - Automatic administration of drugs under player-defined conditions - Automatic item repair based on the player\'s repair skill - Automatically selling of items (including items from other mods) based on a player-defined list of unwanted loot - Automatically manufacturing or recycling ammo (with the optional ammo toolkit plugin) - An energy shield to raise your DR to power-armor levels so you can survive combat while wearing mod-added clothing - A rechargeable stealth system - Replicating nearly any inventory item (for players with really high science and repair skills) Click \"View ReadMe\" on the right for full details. New in this version: - Better Mr. Lab Technician integration (players with high Science skill can automatically reverse-engineer drugs). - Mart\'s Mutant Mod plugin updated for MMMF3 RC6. 0 - Lootmaster 5000 can now handle NPC special deals for Scrap Metal, BOS Holotags and Pre-war Books. - Improvements to the Bio-Fuel Cell and Mr. Fusion HELP WANTED: I\'m getting fairly good at scripting, but nif files & Blender remain totally beyond me. There are several V. A. P. S. objects and similar things I would love to do if some benevolent artist (this means YOU) would be willing to supply models. I\'m not above bribing contributors with above-the-title credits, free scripting/programming or cookies if that would help :)
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- DrStrangePork
- Version
- 1.0b14
- Downloads
- 2,893
- Endorsements
- 138
- Category
- Gameplay Effects and Changes
- Created
- 4/19/2010
- Updated
- 10/8/2010
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