Timescale Adjuster
⚪ Last updated 2017Preview

🔍 Analysis
- 👍 6.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #301 of 437 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Configurable, dynamic timescale settings. Supports all DLC.
Timescale Adjuster v2. 2 CarlCorey
Version update info: You can just install this over 2. 1 and overwrite the files, your timescale setting should remain intact. If you have a version earlier than 2. 1, please uninstall the old version of Timescale Adjuster before you install version 2. 2. The file "Timescale Adjuster.esp" is now "Timescale Adjuster.esm". Just installing this over the older version will leave an extra file in the Data directory and confuse things. You will need to redo your timescale settings if you had changed them from the defaults.
Description: Dynamically changes the timescale based on player location. There is another mod that does this in a different way. I wanted a little more location specific control and direct support for all of the DLC packages. There are DLC enabled and Vanilla versions of the esp file. You can use the Vanilla version even if you have DLC installed and it will work fine for the most part. I'll talk about where it doesn't down below. The DLC version requires all 5 DLC packages.
When you start or load a game after installing this, you will be given a new Pip-Boy accessory which you can use to adjust the timescale settings for various locations. The accessory will be on your Apperal tab. To activate the settings menu, select the accessory in the Pip-Boy. The menu will then pop up when the Pip-Boy is put away. The locations you can set specific timescales for are as follows, the default/staring values in parentheses.
[]Combat (1) - any time you are in combat regardless of your location []Exteriors (30) - generally the wasteland. Any outdoor location that isn't otherwise specifically set []Interiors (5) - houses and buildings. Any interior location that isn't a metro, cave, tunnel, vault or otherwise specifically set []DC above ground (20) - any downtown DC location including the Washinton Monument, Statesman Hotel roof and GNR rooftop []Metros, Caves and Tunnels (20) - with a couple exceptions mentioned below, pretty much just what it says. Includes the Mobile Base Crawler in Broken Steel and portions of Mothership Zeta []Vaults (20) - all vault spaces (New inV2) []Megaton (15) - the exterior area inside the city walls []Citadel Bailey (15) - the exterior area inside the Citadel []Paradise Falls (15) - the exterior area inside Paradise Falls []Oasis (15) - all of Oasis []Tranquility Lane simulation (5) - all interiors and exteriors during the simulation (New in V2) []The Pitt Exteriors (30) - all of the Pitt except
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- CarlCorey
- Version
- 2.2
- Downloads
- 992
- Endorsements
- 65
- Category
- Gameplay Effects and Changes
- Created
- 1/2/2016
- Updated
- 1/8/2017
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