Ties That Bind - Fixes
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 12 Patches mods in this game by downloads
📋 About This Mod
Unofficial patch that contains fixes to some of the dialog and scripts for the companion mod "Ties That Bind" If you encounter any errors with that mod or would like to include your own fixes, feel free to leave a comment so that I can
Teleporting to Amandas location after leaving the vault and exiting through the front gate will cause the guards to go hostile (because you haven't talked to the gate keeper), so if you don't want to go on a fighting rampage, then simply fast travel out of there after exiting the gate before they get aggroed.
I haven't really started the main quest so not much work has been done on patching issues with the quests. Though on my previous playthrough I didn't experience the dialog or quests breaking on me. Hopefully the debug menu can display important info/explanations if the dialog or AI packages ever glitch out like others have been experiencing.
If you encounter any errors or mod incompatibilities with Ties That Bind or this patch you can leave a comment or create a bug report in the bugs section, explaining the issue in detail and a way to reproduce the error or a cause of the error, and if you have found/made any fixes to the mod please let me know how so that I can add it to the patch. So far I only made fixes to her vault door and cage dialogs, but as I go through my playthrough I'll try adding more fixes if I encounter other errors. I may also work on expanding the companion or adding compatibility with other mods if possible. Be sure to head on over to the forum tab if you would like to contribute to the patch.
Updating: It's highly recommended that you start a new save when changing or updating your load order to ensure you have a stable savefile. My patch shouldn't really break existing saves and as long as you keep your load order intact, then it should be fine.
Update v0. 4a:
-
[]Rewrote the menu script and redesigned the UI, again... But this time the menus can now be navigated through more intuitively :D
[
]Finally got to finishing the AI package display menu, which should be extremely useful if Amanda's AI breaks, but it can't manipulate thepackages or anything since that would require advanced scripting far beyond my knowlege tho.[]Which is why there's also a troubleshooting utility menu, it can run some basic commands to try to reset Amanda's AI.
[]The debug menu item is no longer used since the debug menu is now in the caller item, so if you still have it in an existing save, it's been
renamed to --- TTB DEBUG MENU --- just equip it to remove it from your inventory
[ Mod Info ]
This mod is what's known as a "patch" which is a mod that mods an existing mod.. So the original mod is still required.
Link to Ties that Bind https://www.nexusmods.com/fallout3/mods/19941?tab=description&BH=0
Your load order should look something like this, with the most bottom plugin overwriting existing stuff from the plugins above it.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- dc - dont care
- Version
- 0.4a
- Downloads
- 5,593
- Endorsements
- 190
- Category
- Patches
- Created
- 8/31/2020
- Updated
- 12/2/2020
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