The Refuge
⚪ Last updated 2009Preview
🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #79 of 117 Quests and Adventures mods in this game by downloads
📋 About This Mod
Face the Bloody Reavers, an organized raider gang that is expanding into the Capitol Wasteland. (6/7 quests complete)
The Refuge ========== \"To Seek a Cure\" Quest 6 is in game now. You may start it by speaking with Jocelyn in the refuge. \"The Way Things Worked\" Quest 5 is in game now. You may start it at any time by speaking to Sarn in the refuge. All quests start in Canterbury Commons in a newly reopened shop. Currently in progress - Final Quest is in progress! Incompatibility Warning: currently Canterbury Commons Embiggened is incompatible with this mod. Status: First six quests completed. 6/7 total. Prerequisites: Lvl 8+ characters Description: A dangerous clan of raiders known as the Bloody Reavers is expanding west into the DC wasteland. They are highly organized and have armor that is resistant to energy weapons. The Reavers are a threat to all of the free peoples of the area and must be stopped. Fleeing before the raider onslaught comes the people of Chesapeake Beach who are seeking refuge. A mysterious wanderer from Chesapeake Beach has come to Canterbury Commons and set up a shop there. Seek him out and he will guide you to those that need your help. Goal of this project: to provide interesting quest lines that enhance the existing lore of the Capitol Wasteland and will present a challenge to midgame and endgame characters. Credits: Thanks to Talon111 for ongoing playtesting. Thanks to travtheman for playtesting and website development. (www.pckarma.com) Summary of the 7 quests of \"The Refuge\" The saga begins in Canterbury Commons where the residents are talking about the reopening of the Curio Shoppe. A strange man who once ran the local shop has returned and is again in business. Speak with this man, Carl Carlson, to find out more about where he is from. Quest #1: \"The Refuge\": Find the water pump Carl is an enigma, he does not trust you, and he is hiding something. In order to gain his trust, help him out. He sends you first to recover an electric water pump. If you dont have any idea where to look, talk to Walter in Megaton. He will point you to the facility that holds the pump. There its sits in the depths rusting on the shelf. You will have your first run in with the antagonists of these quests, the Bloody Reavers. They are a gang of cutthroats with more organization that a typical raider gang and armor and weapons that make them tougher than anyone else in the wastes. Quest #2: \"The Refuge\": Find the military cache After returning the pump to Carl, he will task you to find a cache newly discovered by the Outcasts. Carl\'s associate, Sarn intercepted a transmission that hinted at its location. If this is not clear, you can choose to help Carl find an old navigational text which will help you to locate the site of the cache. Carl will then mark your map and you are off. When you locate the cache, you will find that it contains Enclave MREs (meals ready to eat). Return these to Carl and he will let you into his confidence. (and tell you the secret location of the r
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- anarion9
- Version
- 0.78
- Downloads
- 8,228
- Endorsements
- 314
- Category
- Quests and Adventures
- Created
- 1/12/2009
- Updated
- 4/10/2009
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