The Real Energy and fire Weapons V1_4 add Bahamutt Flamer

⭐ — (40 endorsements) 📥 1,853 downloads 📌 vV1.4 📅 8/24/2011
⚪ Last updated 2011

By MonsterMonkey · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/4/2011 📅 Created: 8/24/2011

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #351 of 381 Weapons mods in this game by downloads

📋 About This Mod

Last Update add BAHAMUTT FLAMER

UPDATE 04/09/11 ________________________________ I had some time to spend as i left my work tryin to learn more about blender (in fact i got bad headache) so to have fun i created a new projectile with sound and explosion, this is some kind of meteor style Fire-Ball. I found it pretty cool so i tried to put it on some cool weapon models found on the nexus, but it wasn\'t successfull cause it needs a big weapon to be realistc. anyway for this time i decided to put it on a copy of the original Flamer. It uses 10 units of Fuel for each fireball and burns anything about 10 feet around so be carrefull in rooms and don\'t shoot too close. You\'ll find it in the same chest with the EMP GAUSS under the bridge next to Outcast\'s place. I called It The BAHAMUTT FLAMER. enjoy If someone wanna use my projectiles in their mods just do it, it should be cool to see it on a good weap-model. Feel free to use stuffs from my mod, just please credit UPDATE 29/08/11 _____________________________ S. S GAUSS EM2 RIFFLE ______________________________ V1. 3 Include a new version of SShop\'s Gauss. Original Mofel for is available in Scavenger Armors mod, This upgraded version is fully compatible with rhe original as long as you put it below on FOMM\'s load order. This versions \'s got enhanced lights effects and projectile, that causes an EMP explosion when it hits. It\'s a powerfull weapon so in a way of balancing it, i \'ve made it use 2 microcells instead of one for each shot. It\'has EMP effect and pushing effect, find it around Outcasts place... Update V1. 2________________________________________ The bug with the lasers and VATS is now fixed. IMPORTANT If you are using the Enhanced Shader mod (that i recommand) place my mod below on the FOMM load order or you will not see the new laser effects (dont know why). Anyway i\'m using lots of mods (RH, Fellout series, all lights enhancement mods, Wasteland armors, Sshop, Calibr, Arefu extend, RRcompanions, most of armors and type 3 outfits, many weapons etc...) I have put my mod very last on load order and it works. _______________________________________ And because this file may conflict with Projectile speed-up Mods (I had this problem), i\'ve modded all projectiles and muzzle flash to have more realistic ballistics. As an exemple, now when you shoot with a sniper riffle there is no more delay for the bullet to hit. This velocity is different for each gunz, 10mm are slower than . 32 etc. ROF is now improved for vanillas 10mm MG and Assault rifles and chinese assault riffles. (I also made it for modded gunz that i have) ____________________________________________________________________________ What i did ??? I\'ve reworked sounds lights and image space effects of these weapons, to make them feel physically more dangerous. Why??? Because i\'m bored with little lasers that can only burn fly wings, i want real bus

📊 Mod Details

Game
Fallout3 Mods
Author
MonsterMonkey
Version
V1.4
Downloads
1,853
Endorsements
40
Category
Weapons
Created
8/24/2011
Updated
9/4/2011

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