The Lost Vault
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 5.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #170 of 215 Buildings mods in this game by downloads
📋 About This Mod
Adds a player home with a questline and simple plot.
===version history=== 1. 5 - Layout changes - Added Ammo Press function to Assembly line terminal (not 100% efficiency vs the Pitt version) - Added Deconstruction function to Assembly line terminal (not 100% efficiency) - Added a Water Purifier (requires water chip) - Added Uplink to Caravan Traders (requires second investment individually) - Teleporter now only works outside of combat - Teleporter now bundled free with the Vault - The Purchasable Teleport upgrade will unlock use in every area and interior - Interior Teleportation costs more and is more penalizing - Automated doors 1. 4 - Made House functions (workbench etc..) compatible with base game - Requirement to buy house upgrades to unlock them (from Moira or Lydia) (prevously bought ugprades work retroactively) - Added Teleporter to inventory of Moira or Lydia - The Teleporter is based on Antistar\'s script, with some modifications to its rules - You get Motion Sickness whenever you teleport - If you strain yourself too much by using the Teleporter, you can get long-term Teleportation Sickness. (you get warnings) - Every time you recieve Teleportation Sickness, it will be harder to recover - The Teleporter only works on the mainland to not break any DLC - The Teleporter only works under clear sky to not break any quest from the base game - The Teleporter requires special power cells that you can buy from Moira or Lydia - Added a new \"Collectibles\" container - Added a new stockpile function on the terminal for collectibles - Streamlined the finishing of the related quest and even the skipping choice. - Skipping the quest will disarm a trap too now. 1. 3 - Layout changes - Integrated no-quest version - Added new containers - Added completely new dressing script (use dialogue to tell companions to move in the vault) - Restricted sandbox only for the moved in followers - Prompt after finishing quest - Expandable multi-container organized guns locker (activate from terminal) 1. 2 - Layout changes - Added Bit less beta dresser script - Added multi-drawer dressers - Added cooking oven - Added emergency lights for quest - Added Re-mountable Armored Vault Suit. - House functions disabled until quest finished - Scripted shower - Fixed Map Marker - Fixed navmesh - Added Optional No-Quest version 1. 1 - Layout changes - Added Refresh effect to shower - Added Beta version of dresser script - Added Beta sandbox script - Added Slow-cure option for the radpod Instructions to update to newer version are included in the archive. Known Issues - If you leave the Vault, sometimes your follower will not follow you. This is caused by the automatic sandbox package. If you leave the Vault interrupting them in a continous action, their AI may get stuck. This can be fixed by either going to them and making sure they follow you outside, or waiting 1 hour far from them so they telepor
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Vivanto
- Version
- 1.5
- Downloads
- 2,003
- Endorsements
- 110
- Category
- Buildings
- Created
- 11/14/2009
- Updated
- 4/6/2010
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