The Dukov Project
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #43 of 132 Buildings mods in this game by downloads
📋 About This Mod
Dukov v3
=====Disclaimer============ Possible CTD warning. ========The Dukov Project======= Version 3 An overhaul of the obnoxious womanizer\'s house. Truth is Dukov wouldn\'t be so bad if he didn\'t talk to you all the time. Maybe I\'ll change that in the future but for now you\'re still better off just shooting the guy. In version 3 you get: Dukov\'s pad totally redone (except where I left it the same) The FC2 Armory A Burning Building A plane wreck Lottsa flaming cars (and a BBQ, too) A head-on collision A Monumental Achievment Roadkill A Black Dragon An Ivory Trophy 2 many FX An Underground Graveyard A garden full of ganja (w probably more to come...) What you won\'t find: Say bye-bye to the weapons and mr handy, too. What this mod edits: Dukov, Cherry, Fantasia, Dukov\'s pad, The exterior cells surrounding Dukov\'s pad. What this mod Adds: Two Cells and some style. And hollyhocks; I like to use hollyhocks. Recommended for the fullest effect: http://www.fallout3nexus.com/downloads/file.php?id=8289 ====OPTIONAL UPDATE======= Music enabled. Put your mp3\'s in the folder called \"Dukov\" and install same as below. Offered as an optional file because testing says music is less stable than the main file. I think it\'s a conflict between music and enhanced weather but it\'s just a guess. Anyway this is a different method than my Eulogy mod it uses smaller mp3\'s and allows for multiple tracks. And my old wav file sytem had a habit of not kicking in. This one in my limited testing has never failed to initialize. Anyway that\'s all my disclaimers thrown at you I\'ll use it w music enabled. Main file has default public, so you\'ll get some sort of sound either way. ==========INSTALL============= Drag Folders and esp to the data folder located in your fallout3 directory. Activate the esp. =========Warnings============== Wayward collision boxes. In the main house, don\'t try sitting under the large tusk on the safari couch. You can sit under the broken tusk. In the hideaway, the \"green throne\" is only for looks. I discovered something about collision boxes here; you can\'t sit in them. If you do, TCL might help or it might not. Never tried it. I just loaded my auto-save. It\'s not a problem just don\'t do it. And I guess you could try sitting in the cars, too, but that won\'t work out so hot. They\'re not made to sit in. All other chairs, thrones, etc. are fine. I turned the above off for sandbox; no problems for comps. movable statics you can knock hats off, etc. movable statics are what they are. Only real danger here is a \"collision bump\" when loading a game (that\'s when you load a game and all the bottles fall over). If that happens there\'s a couple cool things that can lose their cool. Just ignore it the cells reset. Go run a quest and it should be fine in three days. If you pick stuff up and drop it out of your inventory that\'s
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Tooth
- Version
- 3.0
- Downloads
- 17,120
- Endorsements
- 462
- Category
- Buildings
- Created
- 12/16/2008
- Updated
- 9/9/2009
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