Tesla Cannon Vertibird One Shot Fix
⚪ Last updated 2014Preview

🔍 Analysis
- 👍 7.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #191 of 229 Miscellaneous mods in this game by downloads
📋 About This Mod
This mod fixes the bug found in (at least some) PC installations of Fallout 3 - Broken Steel.
Description: Tesla Cannon now correctly one shots any vertibirds.
This mod does not increase the damage output of the Tesla Cannon, it only repairs a broken mechanic. Thus, the overall damage output of the Tesla Cannon remains the same.
Requirements: Broken Steel - Obviously requires the official Broken Steel DLC.
How it works: This is accomplished by extracting the modified vertibird meshes from the Broken Steel BSA to the DataMeshes folder. This correctly overrides the default vertibird models used in the game, which were not compatible with the script causing the vertibirds to explode.
Credits for finding the fix go to "Genocidal Cry" on www.gamesas.com.
Transcript (if the forums ever go offline):
Okay, coming down the home stretch for my pre-FONV playthru, and... my Tesla Cannon is not popping vertibirds in one hit. I'm patched up to 1. 7. 03 plus FOSE, and I've tested with my personal private tesla boost mod disabled, but still nothing. No vertibirds dropping out of the sky.
Is this a known issue? Is there a fix? Is there a known instance of a mod causing this?
EDIT: Okay, I traced it to a weird reason... something decided to stop working.
Here's the path of form objects that lead to the vertibird explosion effect...
1: DLC03WeapTeslaCannon 2: DLC03TeslaCannonProjectile (main projectile for telsa cannon 3: DLC03TeslaCannonExplosion (explosion for above projectile) 4: DLC03TeslaChainStep01 (Placed Impact Object for above explosion) 5: scn DLC03TeslaChainEffectVTwo01Script (script attached to activator above)
The script block in DLC03TeslaChainEffectVTwo01Script is as follows
;///////////////////////////////////////////////////////;// VERTIBIRD EXPLOSION STUFF;////////////////////////////////////////////////////////BEGIN ONTRIGGEREnter ;// store who triggered us set TriggerObject to getActionRef ;// if its in the vertibird list, blow it up! IF TriggerObject.isInList DLC03TeslaExplosionList TriggerObject.do 50000 ENDIF if TriggerObject.isActor == 1 if TriggerObject. GetDead == 0 set triggerActor to getActionRef endif endif END
Doing some PrintToConsole bugchecking, I altered it to this:
;///////////////////////////////////////////////////////;// VERTIBIRD EXPLOSION STUFF;////////////////////////////////////////////////////////BEGIN ONTRIGGEREnter ;// store who triggered us set TriggerObject to getActionRef if TriggerObject != 0 printc "Trigger object found" endif if TriggerObject == 0 printc "No Trigger Object Found" endif ;// if its in the vertibird list, blow it up! IF TriggerObject.isInList DLC03TeslaExplosionList printc "That vertibird should have blown up" TriggerObject.do 50000 else printc "Failed to blow
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Pr0bability
- Version
- 1.0.0
- Downloads
- 1,968
- Endorsements
- 139
- Category
- Miscellaneous
- Created
- 7/13/2014
- Updated
- 7/13/2014
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