Tenpenny Tower Alternate Endings

⭐ ⭐ (871 endorsements) 📥 14,300 downloads 📌 v3.0 📅 1/27/2014
⚪ Last updated 2015

By FMod · Quests and Adventures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/5/2015 📅 Created: 1/27/2014

🔍 Analysis

  • 👍 6.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #56 of 117 Quests and Adventures mods in this game by downloads

📋 About This Mod

Adds alternate solutions to the Tenpenny Tower quest. You have an opportunity to save the human residents after the ghouls move, or to only assassinate Roy Phillips without harming other Warrington Station residents for the human-only

Tenpenny Tower - Alternate Endings
It's clear from in-game conversations that Roy Phillips is the sole force behind Warrington Station ghouls' violent plans. Unfortunately, the game allows for no compromise - you have to etither kill all the ghouls or suffer worse consequences. This mod makes alterations to the quest that, by taking care of Roy, allow for less violent, yet perfectly sensible resolutions to the story.
Solutions
Humans only: If you side with Chief Gustavo, you can turn in the quest as soon as you kill Roy Phillips. If you do it out of sight and quietly, they will not turn hostile as they do in the vanilla game.

Lasting peace: If you want both humans and ghouls to live together, you have to let the ghouls move in, but prevent further violence. To get this ending, first convince or force out the residents, then tell Roy Phillips that the ghouls are free to move in, all as in the vanilla game. Once the ghouls move in, you can get a hint at what happens next by talking to Roy. If you don't take action against him in 2 days, a major character will be dead; this is your second warning and you have a few more days to prevent a lot more characters from being killed. Radio fixes: As of 2. 1 and 3. 0 GNR reporting should take the alternate endings into account.

Installation
Install with any manager, like any other mod, at any place in your load order.

There is no need to restart the quest. Both solutions should work at any point, even if you have already killed Roy. However, characters that have been turned hostile by vanilla scripts, moved by them, etc will not revert to friendly and anyone already killed will not be resurrected. The lasting peace solution should work even if you've already let the ghouls to move in, as long as they haven't killed the residents yet. It should be safe to uninstall this mod as soon as the ghouls have moved in and Roy has been killed.

Compatibility: This mod is compatible with most major mods to Tenpenny Tower, like suites, except mods that alter the same quest. The only one I know of that does is True Peace, and this mod already covers its purpose.

Other Files
Verified compatible Tenpenny suite mods: Pinion's suite 2nd Home at Tenpennys My other mods: History Buff - A small improvement to historical artifacts hunting. ACES - New Vegas modder resource for adding new casinos
Versions
3. 0: Prevents an issue where one or two of the ghouls could move into the tower in the human-only ending Allows the player into the tower if they have killed Roy on their own initiative * Improves some

📊 Mod Details

Game
Fallout3 Mods
Author
FMod
Version
3.0
Downloads
14,300
Endorsements
871
Category
Quests and Adventures
Created
1/27/2014
Updated
3/5/2015

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