Tenpenny Happy Ending
⚪ Last updated 2011Preview

🔍 Analysis
- 👍 6.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #60 of 92 Quests and Adventures mods in this game by downloads
📋 About This Mod
If you finish the Tenpenny Tower quest the "diplomatic" (and good karma) way, the ghouls will no longer slaughter the residents a day later. Nor will Allistair Tenpenny be killed.
This mod changes only two things:
1. The residents of Tenpenny Tower are not killed off and placed in the basement a day after you finish the quest through good-karma diplomacy
2. Tenpenny himself is not killed immediately either.
As a result -
There will be no Galaxy News Radio message about this (there will be if you take one of the other two ways)
You can get the Ghoul Mask, AND retain several extra merchants, retain Dashwood for his mini-quest, and retain Tenpenny for the quest involving him.
There shouldn't be any bugs with this. Hopefully.
I know this is not the first such mod, looking through I found two other similar ones -
https://www.nexusmods.com/fallout3/mods/6865
https://www.nexusmods.com/fallout3/mods/7383
This is my first attempt at making a mod, I just thought I might as well put it up.
Looking at those mods, I have to suggest that this be placed at the bottom of your load order.
It should have no conflicts with anything that does not alter the Tenpenny Tower quest scripts.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- toaDime
- Version
- 1.0
- Downloads
- 2,315
- Endorsements
- 142
- Category
- Quests and Adventures
- Created
- 4/20/2011
- Updated
- 4/20/2011
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