Ted's Insects Replacer Mod for Fallout 3 and All DLCs
⚪ Last updated 2016Preview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #294 of 403 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
This mod replaces all the creatures belonging to the type "mutated insects" with feral ghoul (glowing). These ghoul are named "RAD-Ghouls" and have all their traits (incl. loot & combat style), stats (incl. fixed base scale - size),
Ted's Insects Replacer Mod for Fallout 3 + All addons/DLCs (Fallout New Vegas version: http://www.nexusmods.com/newvegas/mods/61736/?)
This mod was created by me because I have a little phobia against insects, arachnids, and some invertebrates. And these HUGE Ants, Scorpions, Roaches, Bloatflies and Mirelurks make me paranoid (that's an understatement). But I just couldn't find the right mod that replaces all of the insects, so I made one myself using basic G. E. C. K.-skills. This mod was inspired by a Fallout 3 mod that replaces the insects with feral ghouls, but that one had some issues with the base scale (size), sounds etc. and seemed unfinished.
Requires: Fallout 3 and ALL addons (might work w/o "The Pitt" or "Mothership Zeta", but not sure!)
Description: This mod replaces all the creatures of type "mutated insects" with feral ghoul (glowing). These ghoul are named "RAD-Ghouls" and have all their traits (incl. loot & combat style), stats (incl. fixed base scale - size), animations, models and sounds replaced. I did not change the type (they are still considered mutated insects), so the challanges to kill them still work. No changes were made to the scripts and level lists in general, but most "RAD-Ghouls" are either lvl 1 or 9. I also left some unique names like "Fluffy" or "Jitters" and did not change their lvls and made some high-level boss-enemies a little bigger and stronger, so you can still tell apart "normal" "RAD-Ghouls" from "Boss" RAD-Ghouls.
This mod was made for me and others who hate Insects etc. and thus may ruin the fun for everyone else since the "RAD-Ghouls" are weaker and are not really that lore-friendly... Where are all the ants gone? And why are there so many zombies?
It is important to have this mod near the bottom of the load order in case it conflicts with other mods that alter creatures. You don't want the mod to fail at the worst moment when you don't expect it.
Also: I am rather new to modding and I might have made mistakes, so I'd like to see some advise, or issues-related reports from others.
Feel free to post comments, images, etc.!
Known issues: Some RAD_Ghouls might have a graphics-glitch that makes them look weird. It affects usually the ones that are supposed to be already dead when found by players. Examples: The two dead ones at the
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- TeddyNeptune
- Version
- 1.0
- Downloads
- 2,117
- Endorsements
- 68
- Category
- Gameplay Effects and Changes
- Created
- 4/21/2016
- Updated
- 4/25/2016
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await