Sword Of Art
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #149 of 418 Weapons mods in this game by downloads
📋 About This Mod
Description =========== This mod will add a new sword to the game. But you have to show that you are worthy to have it. Before going into the wooden house, take alot of mininukes and stimpacks with you. When you have entered, there\'s no turning back! Location ======== The house can be found south for Fort Constantine next to the road, see image at Fallout3Nexus for a graphical view. Installation ============ IMPORTANT NOTE FOR Fake Patch USERS: The Auto-enabling of .bsas was not included for v1. 0. 0. 15 and older, you will have to enable them ourselves. As explained in the Fake Patch thread, enabling a *.bsa is done by editing the Fallout.ini files sArchiveList entry. Quarn\'s Little Boy utility can find bsa\'s and manage them for you. 1. Extract the files (SwordOfArt.bsa and .esp) to (install folder)\\Fallout 3\\Data\\ 2a. Download and install Fallout Mod Manager, start it and place a checkmark beside the .esp file (recommended) OR 2b. Start Fallout Launcher, click \'Data Files\', place a checkmark beside the .esp file. 3. If you haven\'t already, use FOMM\'s \"Toggle Invalidation\" button or ArchiveInvalidation Invalidated. This should not be needed for this particular mod, but you have to do that later anyway to be able to load custom files. Uninstall ========= 1. Start Fallout Mod Manager, uncheck the .esp file. (Optional) 2. Delete these files: Fallout 3\\Data\\SwordOfArt.bsa Fallout 3\\Data\\SwordOfArt.esp Known Issues or Bugs ==================== No known bugs for this mod, bu if you experience bugs that you suspect is associated wih this mod, send a bug-report. Incompatibility =============== I have done my best to preserve compatibility with other mods. This mod will only conflict with mods that override the navmesh in the Wasteland cell \'00001357\', coordinates (X: -18 Y: +24) in the wordgroup Wasteland, since that is where the wooden house is located, next to the road. History ======= 1. 1, 2009/3/18 Removed the big mini nuke bonus on the \'boss\', instead added a unique fatman and some ammo in the cave that will be removed when the quest is won. Added text to the blade texture Some scratches were added to the texture 1. 0, 2009/3/15 - Initial release. Some major changes from the beta are: Better Navmesh Some minor tweaks to the boss Did some changes to the Sword 0. 9, 2009/3/12 - Beta version, not uploaded to web. Contact ======= You can find me on the official Bethsoft forums and Fallout3Nexus as \'Artisten\' Credits ======= Thanks to Bethesda for creating Fallout 3 and giving out GECK. Thanks to Fallout3Nexus.com for a one-stop-shop resource for authors and players. Thanks to LHammonds for the Readme Generator this file was based on. Thanks to the authors and people who have contributed to the open source softwares Blender, Nifskope, Niftools and GIMP Tools Used ========== 7-Zip - http://www. 7-zip.org/ Blender - http://www.blender.org/ You can also
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Artisten
- Version
- 1.1
- Downloads
- 1,295
- Endorsements
- 33
- Category
- Weapons
- Created
- 3/17/2009
- Updated
- 3/18/2009
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await