Strength Requirement for Big Guns

⭐ — (31 endorsements) 📥 554 downloads 📌 v1.0 📅 5/24/2010
⚪ Last updated 2010

By Harmy52 · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/24/2010 📅 Created: 5/24/2010

🔍 Analysis

  • 👍 5.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #198 of 378 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

This adds a strength requirement to Big Guns. Bringing it back from the old Fallouts!

Name: Strength Requirement for Big Guns Author: Harmy52 Version: 1. 0 Date: 24-5-2010 Cateogry: Gameplay Tweaks Link: Little Hylian with a green hat. Homepage: None =============== Description: =============== This adds a strength requirement to Big Guns. =============== Details: =============== SPECIALs. They were so important in FO1/2 yet near useless in FO3. I hope that my Skill Cap based on SPECIALs mod helped in that regard. So, what does this mod do? This mod adds a Strength requirement to using Big Guns. That means that to use Big Guns pefectly, you need to have 7 Strength. If you have lower then 7 Strength you take a really big hit on your accuracy. The lower your strength the more accuracy you lose. So I advice you not to fire Big Guns when you have 1 Strength. Trust me, you won\'t hit anything. This mod is also completely compatible with any mod that adds Big Guns. No patches needed. This mod is also compatible with popular mods like FWE, FOOK, and Phalanx. This mod requires FOSE to work. =============== Requirements: =============== Fallout 3 Patch 1. 7 FOSE v1 (fose.silverlock.org) A Big Gun =============== Install: =============== 1. Extract the files from the archive. 2. Copy files to (install folder)\\Fallout 3\\Data\\ 3. Start Fallout 3 Launcher, click \'Data Files\', place a checkmark beside the .esp file. =============== Un-Install: =============== 1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file. 2. Delete the files/folders associated with the mod. =============== Compatibility: =============== This should be completely compatible with any mod. =============== Bugs/Issues: =============== No known issues so far, please let me know if you find any. =============== History: =============== 1. 0 24-5-2010 - Initial Release =============== Contact: =============== Harmy52 at Bethsoft Forums. Harmy52 at Nexus Forums. =============== Recommended Mods: =============== Ammo Limit: http://www.fallout3nexus.com/downloads/file.php?id=10921 Skill Cap based on SPECIALs: http://www.fallout3nexus.com/downloads/file.php?id=11195 Perception Requirement for Energy Weapons: http://www.fallout3nexus.com/downloads/file.php?id=12576 =============== Credits: =============== Thanks to Bethesda for creating Fallout 3. Thanks to a load of people I know for helping me out. Thanks to Gurachn for pushing me to make this. Thanks to InsanitySorrow for ReadMe Generator this readme is based on. Thanks to God for making us all. =============== Tools Used: =============== GECK Common sense Fallout 3 ReadMe Generator =============== License/Legal: =============== This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file. You do not use parts of this in your mods without asking me and getting my permission. If I do not respond then the

📊 Mod Details

Game
Fallout3 Mods
Author
Harmy52
Version
1.0
Downloads
554
Endorsements
31
Category
Gameplay Effects and Changes
Created
5/24/2010
Updated
5/24/2010

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