Sonic Gun

⭐ — (3 endorsements) 📥 200 downloads 📌 v1.2 📅 2/21/2009
⚪ Last updated 2009

By Artisten · Weapons

⬇ Download Mod Source: Nexus Mods 📅 Updated: 3/29/2009 📅 Created: 2/21/2009

🔍 Analysis

  • 🏆 #310 of 457 Weapons mods in this game by downloads

📋 About This Mod

Bethsoft discussion thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=958931 Description =========== This mod will add a powerful Sonic Gun to the game. It was created by the overseer of Vault 92, but he didn\'t have any time to put it in any use before what we know happened. The Sonic Gun is a gun that shoot concentrated blue sound clouds, that will kill any unlucky soul that crosses it\'s path. I made this mod as a request, and wanted to share it with the community. I hope you will enjoy it, even if it is my first attempt at importing weapons to the game. Location ======== The Prototype Sonic Gun is in Vault 92, look for it in the overseers office. You can find the automatic ammo maker near the Super Duper Mark, you\'ll get a note when you pick up the Sonic Gun. Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\\Fallout 3\\Data\\ 4a. Download and install Fallout Mod Manager, start it and place a checkmark beside the .esp file(s) (recommended) OR 4b. Start Fallout Launcher, click \'Data Files\', place a checkmark beside the .esp file(s). 5. If you haven\'t already, use FOMM\'s \"Toggle Invalidation\" or ArchiveInvalidation Invalidated. Uninstall ========= 1. Start Fallout Mod Manager, uncheck the .esp file(s). (Optional) 2. Delete the files/folders associated with the mod. Fallout 3\\Data\\Meshes\\Weapons\\SonicGun Fallout 3\\Data\\Textures\\Weapons\\SonicGun Incompatibility =============== This mod does not change anything in the game, so there shouldn\'t be any conflictions with any other mods at all. (Unless some smartass release a mod that will nuke Vault 92 and the Super Duper Mart to dust) Known Issues or Bugs ==================== The reload animation will put some of the pieces slightly offset. This is because I changed where the latch was supposed to be, without considering the animation. I have tried to fix the reload animation (make a new kf file), but the animation was not smooth enough, and I do not want to spend too much time on this, as this mostly was a project that I did to get familiar with the engine. Don\'t worry, I won\'t do the same mistake for future mods ;) History ======= 1. 2, 2009/3/29 - The textures have been revisited again, and now it won\'t glow like a freaking mirror. The mod\'s name have also been changed to \"Sonic Gun\", where most names with Noise in it was replaced. Also the self damage have been ajusted, so it will be more unstable, which suites it\'s back-story better. 1. 1, 2009/2/22 - Fixed the reload animation issue (non-moving parts), revisited many of the textures and made it not to glow so much. 1. 0, 2009/2/21 - Initial release. Contact ======= You can find me on the official Bethsoft forums or at Fallout3Nexus as \'Artisten\' Credits ======= Thanks to Hans for giving me many ideas. Thanks to Bethesda for c

📊 Mod Details

Game
Fallout3 Mods
Author
Artisten
Version
1.2
Downloads
200
Endorsements
3
Category
Weapons
Created
2/21/2009
Updated
3/29/2009

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