Sharing and Caring Companions
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 147 Companions mods in this game by downloads
📋 About This Mod
Now you can share your inventory with anyone in the world. Or you could recruit anyone in the world to join you in your adventures? How will you use your new found friends?
Name: Sharing and Caring Companions (SCC) Version: 0. 85 Date: 02/14/09 Category: NPC/Companions Author: ZableBlaze ReadMe: wogz187 Requirements: Fallout Script Extender (FOSE), Fallout Mod Manager (FOMM) Version 0. 89 is out, and now is the time to input some suggestions. Any commands, functions or orders you want SCC to have is now the time to ask. Usage ===== LOOK AT THE REQUIREMENTS JUST ABOVE THIS Look at the screenshots for tutorials on how to activate \'god edit mode\' amongst other things. If you ask me a question I answer here, it will rain poo on you for hours. YOU NEED FOSE. A NON-FOSE VERSION IS AVAILABLE IN THE SITE ON THE MIRROR TAB! cyrus224 has created a Raider Recruit fix for FWE \"This is a simple mod that makes it so when you recruit a Raider in Sharing and Caring Companions, while using the Fallout Wanderers Edition Raider start, the other raiders around you do not become instantly hostile.\" Description =========== LOOK AT THE REQUIREMENTS JUST ABOVE THIS The SCC master file allows you to easily recruit any NPC you can open dialogue with. Recruited companions will follow, sneak and fight alongside you. Sharing and Caring Companions also allows you to trade with your friends and give them simple orders like \'wait\' and \'dismiss\'. As new commands are released for FOSE you\'ll see more complex orders and different ways of issuing them to your companions. Progress on new version ========================== In the new version, there will be hopefully hundreds of new features. The features will be added by various patches for other mods. For instance, a TRASCH patch and a All Phalanx Modules patch. The TRASCH patch will be quite simple, as all I have to do is change a few things. I don\'t have to rewrite anything because the author has TRASCH already working for any person you come across, modded in or vanilla, it doesn\'t matter. All Phalanx Modules on the otherhand will be very hard to get everything working on any companion you decide to hire. The author(s) of that mod are focused on the vanilla companions, and new ones they\'ve created themselves. They add new, and exciting -awesome- features to the built-in companions. What I hope to do is add all these new features to any companion you decide to hire. At this moment, I\'ve managed to develop something where each companion you\'ve hired is placed into a list. This is a great start for Phalanx Modules patch, because I\'m able to call and define a ref NPC during runtime. I\'m also able to issue really cool orders outside of dialogue, for instance; lets say if I point my crosshair at a locked container, SCC will search the list of hired companions and find the one with the highest lockpick and possibily sneak skill. That specific NPC will then go unlock the container, loot it, and return the loot to you, the player. This works for all sorts of things, you can
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- ZableBlaze
- Version
- 0.898
- Downloads
- 320,051
- Endorsements
- 7,076
- Category
- Companions
- Created
- 12/30/2008
- Updated
- 8/19/2009
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