Selected Containers Respawn

⭐ ⭐ (157 endorsements) 📥 3,406 downloads 📌 v1.1 📅 1/1/2009
⚪ Last updated 2009

By JustinOther · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/1/2009 📅 Created: 1/1/2009

🔍 Analysis

  • 👍 4.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #115 of 403 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

...only when it makes sense for them to.

By: JustinOther Selected Containers Respawn 1. 1 Note: This is included with both FOOK and FWE, so if you run either or both, you don\'t need this mod. NEW! ----------- All new containers are now within a master file while their placement is determined by the .esp(s). I\'ve added more respawning container variants to the master file such that optional or updated .esp files which will draw upon the .esm file may be added later on. All files are now clean, thanks to ElminsterEU and their wonderful FO3Edit tool and help. I\'ve added respawning containers to many more locations, mostly exteriors, and have included an optional .esp which adds a respawning empty trash can to the two player homes. Now when Wadsworth or Godfrey say, \"I\'ll be sure to clean up while you\'re out\", it will actually mean something and you can forever rid yourself of useless junk. Description ----------- Ever wonder how Mirelurks can respawn without, you know ...spawning? By default, all ot their egg clutches stayed empty forever and I always thought some should respawn. Now some do! If Talon Mercs or Raiders have set up shop again in an area after you\'ve already come through and looted everything, now some of their containers will have reset upon their return. A respawning Super Mutant camp will now have some ammo restocked to make sense of their being armed to the teeth while surrounding medical supplies will remain empty as mutants don\'t use meds. While their fridges will not respawn, their gore bags will. Talon and Raider areas, however, will restock some of their supplies including meds, ammo, fridges, and in some cases even ovens. You\'re not the only one in the wasteland who found a pilot light. Where the squirrel bits come from is still a mystery. Methodology ----------- Individual containers in Fallout 3 cannot be marked as \"Respawns\" and although it makes perfect sense for some to replenish themselves, it makes no sense at all for other references to the same objects to do so. So, without editing the normal containers, I\'ve made respawning versions of almost every container in the game and have selectively replaced some containers with respawning versions with the same leveled loot lists as their non respawning counterparts. Raiders aren\'t going to go too long without raiding so their booze cabinets restock while other booze cabinets just like them will never respawn if there aren\'t respawning, alcoholic NPC\'s nearby. Version 1. 1 ---------- This is the second release and could surely use some refining as there are so many containers in the game. Fine tuning will take some time and feeback. Eventually, I\'ll set it up as a fomod so you can pick and choose the contexts which you want containers to respawn as well as including a MMM - Zones Respawn.esp option to accompany the newly respawning interiors. This will be an ongoing project which will be updated periodically including adjustments according to feedback. Future releases wil

📊 Mod Details

Game
Fallout3 Mods
Author
JustinOther
Version
1.1
Downloads
3,406
Endorsements
157
Category
Gameplay Effects and Changes
Created
1/1/2009
Updated
1/1/2009

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