Saving Nova

⭐ ⭐ (700 endorsements) 📥 17,195 downloads 📌 v1.4 📅 12/15/2008
⚪ Last updated 2009

By sinisterchipmunk · Quests and Adventures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/27/2009 📅 Created: 12/15/2008

🔍 Analysis

  • 👍 4.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #46 of 117 Quests and Adventures mods in this game by downloads

📋 About This Mod

Saving Nova Rescue Nova from a life of prostitution -- or profit from it. 1. 4: Converts Saving Nova into a master file, which be used for extending her original Saving Nova functionality in other mods. You do not need to download this file if you do not intend to take advantage of this functionality. However, future releases of Saving Nova will be made using this new platform. 1. 3. 2: BETA promoted to full release status. Also, fixed an issue that could allow an NPC to leave the house after going there. 1. 3. 2 BETA: Attempts to solve an issue with Nova not going where she belongs for some users. Not required for users experiencing no issues. (1. 3. 1 is also available until I know for sure whether 1. 3. 2 is going to work!) 1. 3. 1: Fixed a major issue that would cause Nova not to go to Tenpenny Tower before the bomb was detonated. v1. 3: Fixed an issue that would prevent you from convincing Nova to head to Tenpenny Tower if you had already rigged the bomb to explode. Nova now drops to her knees during the suggestive fade-to-black... (Thanks to trebtreb for suggesting which animation to use.) v1. 2: By popular demand, made it possible to alter Nova\'s inventory (and therefore her attire) after she has joined you at your house. Speak to her about what she\'s wearing. Added a line of random dialogue. If it shows up, it may hint at things to come... Improved the mod\'s compatibility with other mods by incorporating reliance on the Lovers Resource file (included). Be sure to activate this file before starting your game! Fixed a bug which caused a dialogue option to appear, allowing Nova to be sent to the Tenpenny suite even though the player had already saved Megaton (and therefore gotten the Megaton house). Moved all dialogue options up in the list. v1. 1. 2: Fixed an issue preventing some users from being allowed to direct her to Tenpenny Tower prior to nuking Megaton. Also, fixed a dialog issue which would prevent her from doing any favors for the player if Colin Moriarty was dead (via nuke or other methods). v1. 1. 1: Nova will now Force Run to her destination whenever she\'s not in one either Moriarty\'s, or one of the two Player Houses. v1. 1: Now you can convince her to go to Tenpenny Tower, even if you don\'t yet have the deed. (This was an issue in 1. 0 because if you had the deed, you had to have blown up Megaton, and Nova would be dead already!) Note that she\'ll be in the player\'s house, so if you don\'t come up with the deed, you can\'t get to her. However, if you change your mind and defuse the bomb, she\'ll hear about it on the radio and meet you at your house in Megaton. For this dialogue sequence, you must have spoken with Burke about the bomb and he must have given you the Fusion Pulse Charge. To begin, simply talk to Nova at Moriarty\'s. (Note: If it seems difficult, it is

📊 Mod Details

Game
Fallout3 Mods
Author
sinisterchipmunk
Version
1.4
Downloads
17,195
Endorsements
700
Category
Quests and Adventures
Created
12/15/2008
Updated
1/27/2009

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