RSM - Realistic Shooter Mod
⚪ Last updated 2009🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 403 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Weapon damage and health are realistic and CONSTANT (no leveled health and damage), many accuracy tweaks for a better FPS feel, and many smaller changes make the Wastes even more dangerous, but also more suitable for an FPS playstyle.
/---------------------\\ |Realistic Shooter Mod| \\---------------------/ 1. Overview 2. Compatibility 3. Install/Uninstall Instructions 4. Disclaimer/Permissions 5. Issues 6. Detailed Description of Changes 7. Version History 1. Overview: What this mod is: RSM is what started as a compilation of mods, turned into a more all-encompassing mod that aims to make Fallout 3 much more like a reasonably realistic FPS, while still maintaining the RPG feel. I made it for my own purposes, and as such I\'m not committing to maintaining it and I can\'t guarantee/verify compatibilities, but I figured I might as well upload it in case someone likes it. What this mod is NOT: A full realism mod. It is specifically a COMBAT realism mod. But feel free to add it to your Basic Needs mods or whatever. It is also not a mod for the casual player, because it makes parts of the game veeeery difficult, particularly anything involving the Enclave or abomination creatures. Enclave tech is supposed to be far superior, and it now shows. Use quicksave. I\'ve made things as modular as is reasonable, so here\'s a brief description of each section: VATS: It\'s now a sort of \"concentration\" ability: it\'s almost a guaranteed hit, but it will take you several minutes to recharge. Accuracy: Crouching, running, and firing repeatedly all affect accuracy. Accuracy is also greatly dependent on weapons skill: coming out of the Vault you are a firearms novice, and will fire erratically, but you can improve your weapons skill pretty quick so don\'t worry. Damage and Leveling / Weapon Damage / Power Armour Tweaks: Weapon damage is CONSTANT and relatively realistic, and HP is NOT related to level. You level to raise skills and get perks, and the game, as always, eases you into tougher enemies based on level. Pistols (all of them) are viable weapons in many situations, lightly armoured enemies (or players :P) will die in a shot or two, and power armoured enemies/players can take some major damage. Enemy Rebalance: Many creatures\' health is lowered to balance the lack of leveled health/damage. Be warned, however, because larger creatures/mutants are quite mutated, and will take a whole lot of punishment. Let\'s just say, don\'t take on a deathclaw unless you have heavy explosives handy :P Oh, one more thing: This mod encourages two playstyles: Either the sneaky sniper (killing enemies before they get to you), or the tank (loaded with heavy weapons and power armour). You will NOT survive as a melee character. This is a SHOOTER mod. So if you\'re not prepared to be smart or wear heavy armour, then you\'ve got the wrong mod :P 2. Compatibility: This mod may work on an existing save, but I recommend against trying. If it does, great, but it was designed from the ground up to be used on a new game. Also, everything has been playtested on Very Hard difficulty. Theoretically bumping it down will make things easier, but
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Rippy
- Version
- 0.1
- Downloads
- 4,851
- Endorsements
- 70
- Category
- Gameplay Effects and Changes
- Created
- 9/6/2009
- Updated
- 9/6/2009
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