Revive Caravan

⭐ ⭐ (147 endorsements) 📥 2,249 downloads 📌 v1.0 📅 11/20/2009
⚪ Last updated 2009

By kaw · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/20/2009 📅 Created: 11/20/2009

🔍 Analysis

  • 👍 6.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #265 of 403 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

This mod is to revive fallen caravan, give essential status to caravan members, and most important of all, give dialogs to Uncle Roe to reset caravan investment status.

Description: This mod is revive fallen caravan, give essential status to caravan members, and most important of all, give dialog to Uncle Roe to reset caravan investment status. I didn\'t tested it throughoutly enough, so maybe bugs there. Use it at your own risk. -------------------------------------------------------------------------------- Update log: ver1. 0 (2009/11/21) 1. Some bugs on AI packages has been addressed. 2. Already dead guards or run away brahmins should now follow the trader after a period of time. ---------------------------------------------------------------------------- install: copy the esp file under your fallout3/data folder uninstall delete ReviveCaravan.esp from your fallout3/data folder ----------------------------------------------------------------------------- Mod details: Uncle Roe 1. Change dialog conditions from \"Dead Count\" of caravan merchants to \"Dead Status\" to fix the problem from preventing investment after caravan revived. 2. Add new dialog options to allow \"reset\" of investment status if caravan member died and invested before. (No refund of course) Thus you can invest again and gain the full adventage of better goodies line-up and trading funds from investment again. *Caravan members 1. Merchants, guards, Bramins could now respawn, and set to essential. Already dead members may respawn within a few days (game time). 2. Change caravan guards and brahmins AI package from \"Dead Count\" of caravan merchants to \"Dead Status\", thus they may follow the merchants again after merchants revived. Notice: Player may have to \"approach\" the run-away caravan guard to make the correct AI take effect again. 3. Merchants level scaling raised form \"level 5~15\" to \"level 15~30\" to prevent possibility to get stocked fighting tough enemies. Known bugs: Caravan guards may already disabled from the game. This may happen if the trader got killed, but guard successfully escaped to Uncle Roe\'s house before this mod applied. In such case the guard just can\'t respawn. To address this issue, you must manually use console comand to enable the guard before he/she can be respawned. ------------------------------------------------------------------------------- within console(~) type as following: (you must use the hex value on the list below instead of \"\") prid enable ------------------------------------------------------------------------------- Caravan Guard 52bc2 Crazy Wolfgang\'s Guard 52bc3 Crow\'s Guard 52bbf Doc Hoff\'s Guard 52bc1 Luck Harith\'s Guard kaw 2009/11/20

📊 Mod Details

Game
Fallout3 Mods
Author
kaw
Version
1.0
Downloads
2,249
Endorsements
147
Category
Gameplay Effects and Changes
Created
11/20/2009
Updated
11/20/2009

🔧 How to Install Fallout 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

Keep browsing — more Fallout 3 mods await

📋 All Fallout 3 Mods 🏆 Top 25 📂 More Gameplay Effects and Changes 👤 More by kaw 🔎 Similar Mods 🌐 Best Gameplay Effects and Changes (All Games) 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods