Random Extra Traps
⚪ Last updated 2010🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #160 of 403 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Random Extra Traps - 1. 01 (Aug 2010) by Wuphon\'s Reach (wuphonsreach@gmail.com) for Fallout 3 This mod adds tripwires, baby carriages, mines and other traps to random locations across the wasteland. Enough to make the wasteland feel much more dangerous, but hopefully not in an excessive fashion. And you won\'t always see the same traps on successive games. Each of the hand-placed traps that were added only have a 30% chance to appear. So 7 times out of 10, there won\'t be a tripwire (or other trap) in a particular location where I\'ve added them. I think you\'ll find that it adds a lot to the suspense factor, not knowing whether a place that you have visited before will turn out to be not so safe in a new game. This might turn out to be your unlucky day. You\'ll definitely be cured of not looking where you are putting your feet. And you may come to curse Raiders, Talon Company and those Reilly\'s Rangers for all the presents they left behind in the wasteland. See the README file (linked above) for full details.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- WuphonsReach
- Version
- 1.01
- Downloads
- 3,028
- Endorsements
- 127
- Category
- Gameplay Effects and Changes
- Created
- 8/26/2010
- Updated
- 8/30/2010
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