Ragdoll Overhaul FO3 Edition
⚪ Last updated 2014Preview

🔍 Analysis
- 👍 4.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #21 of 89 Animation mods in this game by downloads
📋 About This Mod
Overhauled almost all ragdolls (corpses) for Fallout 3. More friction, more realistic death movements, player collision, various tweaks & fixes and much more...
Ragdoll Overhaul Fallout 3
As with New Vegas version, I decided that this is no longer beta and that most problems are ironed out, but beta or not, still report any problems or suggestion you may have! :)
PLEASE READ EVERYTHING! :)
TABLE OF CONTENTS:
2. DESCRIPTION 2. 1. WHAT IS CHANGED PER CREATURE? 2. 2. ADDITIONAL INFORMATION
3. INSTALLATION
4. UNINSTALLATION
5. COMPATIBILITY
v1. 1: - all Humans, Abominations, Mutants, Animals have smoother transition from animation to ragdoll state (that took a lot of time to find out and to do for every ragdoll) - Humans' and Ghoul's hands can be rotated in all directions (not just up and down like in vanilla game), looks more realistic - Mr Gutsy's and Mr Handy's frontal optical sensor that looked out of place when in ragdoll (was attached to the wrong bone) is now fixed and looks much better - Yao Guai ragdoll is much better and will no longer twitch as much when going into ragdoll
v1. 0: - no longer beta! - added angular damping to humans. I wanted them to look like they are giving some resistance to falling. They will still fall at the normal speed if thrown from heights. Please leave the opinion in the comment section about it. - added a bit more of angular damping to larger animals and mutants: Brahmins, Super Mutants, Deathclaws. - same as above, added angular damping to Protectrons and Robo-brains (helps with robo-brains twitchy ragdoll)
v0. 21: - human ragdoll reverted to earlier version (not much of a difference) and should not stretch out anymore
v0. 2: - changed Human ragdoll quite a bit, collision should be much better and head movement is improved - tweaked few things on Deathclaw ragdoll, same as above, but not to such extent - tweaked ghouls, same as above - hopefully Super Mutans will now be stiffer, also tweaked leg movement a little - tweaked Mirelurks, hopefully they will be less jumpy now
v0. 1: - initial release
2. DESCRIPTION
This is overhaul of, probably, all ragdoll (corpses) that are used in the game.
FRICTION: Almost all ragdoll have increased friction, so no more sliding down the hill. Ragdolls will now roll as they should
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- KiCHo666
- Version
- 1.1
- Downloads
- 60,289
- Endorsements
- 2,911
- Category
- Animation
- Created
- 3/4/2014
- Updated
- 4/9/2014
🔧 How to Install Fallout 3 Mods
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