Ragdoll Overhaul FO3 Edition

⭐ ⭐⭐ (2,911 endorsements) 📥 60,289 downloads 📌 v1.1 📅 3/4/2014
⚪ Last updated 2014

By KiCHo666 · Animation

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/9/2014 📅 Created: 3/4/2014

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #21 of 89 Animation mods in this game by downloads

📋 About This Mod

Overhauled almost all ragdolls (corpses) for Fallout 3. More friction, more realistic death movements, player collision, various tweaks & fixes and much more...

Ragdoll Overhaul Fallout 3

As with New Vegas version, I decided that this is no longer beta and that most problems are ironed out, but beta or not, still report any problems or suggestion you may have! :)

PLEASE READ EVERYTHING! :)

TABLE OF CONTENTS:

2. DESCRIPTION 2. 1. WHAT IS CHANGED PER CREATURE? 2. 2. ADDITIONAL INFORMATION

3. INSTALLATION

4. UNINSTALLATION

5. COMPATIBILITY

v1. 1: - all Humans, Abominations, Mutants, Animals have smoother transition from animation to ragdoll state (that took a lot of time to find out and to do for every ragdoll) - Humans' and Ghoul's hands can be rotated in all directions (not just up and down like in vanilla game), looks more realistic - Mr Gutsy's and Mr Handy's frontal optical sensor that looked out of place when in ragdoll (was attached to the wrong bone) is now fixed and looks much better - Yao Guai ragdoll is much better and will no longer twitch as much when going into ragdoll

v1. 0: - no longer beta! - added angular damping to humans. I wanted them to look like they are giving some resistance to falling. They will still fall at the normal speed if thrown from heights. Please leave the opinion in the comment section about it. - added a bit more of angular damping to larger animals and mutants: Brahmins, Super Mutants, Deathclaws. - same as above, added angular damping to Protectrons and Robo-brains (helps with robo-brains twitchy ragdoll)

v0. 21: - human ragdoll reverted to earlier version (not much of a difference) and should not stretch out anymore

v0. 2: - changed Human ragdoll quite a bit, collision should be much better and head movement is improved - tweaked few things on Deathclaw ragdoll, same as above, but not to such extent - tweaked ghouls, same as above - hopefully Super Mutans will now be stiffer, also tweaked leg movement a little - tweaked Mirelurks, hopefully they will be less jumpy now

v0. 1: - initial release

2. DESCRIPTION

This is overhaul of, probably, all ragdoll (corpses) that are used in the game.

FRICTION: Almost all ragdoll have increased friction, so no more sliding down the hill. Ragdolls will now roll as they should

📊 Mod Details

Game
Fallout3 Mods
Author
KiCHo666
Version
1.1
Downloads
60,289
Endorsements
2,911
Category
Animation
Created
3/4/2014
Updated
4/9/2014

🔧 How to Install Fallout 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

Keep browsing — more Fallout 3 mods await

📋 All Fallout 3 Mods 🏆 Top 25 📂 More Animation 👤 More by KiCHo666 🔎 Similar Mods 🌐 Best Animation (All Games) 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods