Radioactive Bites and Stings
⚪ Last updated 2014Preview

🔍 Analysis
- 👍 6.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 378 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Being bitten, stung or hit by radroaches, radscorpions, giant ants, bloatflies and feral ghouls will slightly irradiate you.
Radioactive Bites and Stings
Version 2. 0
by Sealurk If you use Mart's Mutant Mod you can find a patch to make Radioactive Bites & Stings work with it here, courtesy of Deadmano. Don't forget you will still need the original mod!Description ===========
Putting the 'rad' back in radroach (and radscorpion)!
Radiation never quite seemed like the ever-present hazard I felt it should be. There are plenty of mods that deal with radiation as a whole, however I preferred to work on increasing the ways your character can be irradiated.
Now, when bitten or stung by several of the arthropod (and necrotic post-human) denizens of the Capital Wasteland you will take radiation damage relative to the size of the creature that attacked you. Radroaches, Bloatflies, Giant Ants, Radscorpions and Feral Ghouls will now irradiate you when they hit you (note that Feral Ghoul Reavers and Glowing Ones are not included yet as they require more work in the GECK).
I've tried to ensure that no one creature can inflict enough radiation in a single instance of combat to radically alter your radiation level, however if left unchecked it just might be enough to tip the balance - and while you're in combat with the larger and meaner types of radscorpion radiation is likely to be the least of your concerns!
In the case of radroaches and bloatflies you'll probably find that, as with radroaches and bloatflies in general, an individual is of negligible threat value, but left unchecked a group of them attacking in concert might just make the difference between Minor and Advanced Radiation Poisoning.
Details ======= The actual radiation damage sustained will of course vary depending on your character's radiation resistance, but the GECK values for the different versions are listed below. You only need one .esp active, the Double Strength optional file is a standalone copy of v2. 0 but with doubled radiation for that extra challenge.
Inflicted radiation as of v2. 0 Double Strength:
Radroach: 4 rads for 2 seconds Bloatfly: 6 rads for 2 seconds Small Radscorpion: 4 rads for 5 seconds Large Radscorpion: 10 rads for 5 seconds Albino Radscorpion: 16 rads for 4 seconds Giant Ant Worker: 4 rads for 3 seconds Giant Ant Soldier: 6 rads for 3 seconds Giant Ant Warrior / Nest Guardian: 8 rads for 3 seconds Giant Ant Queen: 12 rads for 3 seconds Feral Ghoul: 6 rads for 2 seconds Feral Ghoul Roamer: 8 rads for 2 seconds
Inflicted radiation as of v2. 0:
Radroach: 2 rads for 2 seconds
Bloatfly: 3 rads for 2 seconds
Small Radscorpion: 2 rads for 5 seconds
Large Radscorpion: 5 rads for 5 seconds
Albino Radscorpion: 8 rads for 4 seconds
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Sealurk
- Version
- 2.0
- Downloads
- 778
- Endorsements
- 52
- Category
- Gameplay Effects and Changes
- Created
- 4/12/2014
- Updated
- 11/24/2014
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