Quantum Town
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #25 of 25 New Lands and Locations mods in this game by downloads
📋 About This Mod
Quantum-Town
Vendors - Follower - NPC´s - Outfits - Weapon - Exploration - Lore - Cool Locations - Safe Place - Home
Once again, in my modding journey, I wanted to create a peaceful place where you can come to rest and discover its lore and secrets. In my opinion, it is a very simple mod that offers services such as vendors, repairs, new food items, outfits, and various unique NPCs.
While rediscovering the wasteland, I recalled an area that had always caught my eye due to its emptiness as if the developers had run out of time to fill it with anything. In the vanilla game, it feels like wasted space, with no quests, locations, or encounters tied to it. That was the moment I decided, "This is the place for Quantum Town." It is the first time I’ve created such a large space within the explorable wasteland, so I was very careful with the implementation (in fact, I rebuilt the navmeshes, fixed errors, and optimized them).
The story strikes me as simple yet easy to grasp; I didn't want to overcomplicate things.
Quantum Town was never officially inaugurated, as war broke out on the very day the opening was scheduled; its sole survivor is Dorian Parker, the official model for the Quantum campaign. Over the years, she transformed into a Quantum Ghoul and returned to the site to "refound" the town, where during her time as an adventurer she befriended various wasteland beings she encountered on her travels.
Find a way to access the elevator that will take you down to the factory; there, you’ll encounter a few surprises and be able to reach the overlook area, where a functional house awaits you. Use the zipline there to land back in the town. By the way, explore the homes carefully without getting caught, and you'll be able to find special clothing!
About the residents; well, you’ll notice something in their eyes that betrays their constant consumption of Quantum Cola. But they are good people, I would recommend not messing with them! Talk to them; most of them have dialogue and something to say.
Right at the entrance to the town, there is a vendor named Orion: a Protectron with a real knack for repairing items. Nearby, you'll find the man himself and his daughter, Marc, who runs the restaurant. Wandering the town is Scraps, who can cut your hair for a small fee in caps. Then there's Dorian Parker, the founder, enjoying some Nuka-Cola Quantum while waiting for you to take her on an adventure.
Other residents you’ll encounter include Seth and Milo: a Nuka-Mutant and his dog; who guard the town entrance every night, relieving the guard ranger who stands watch during the day. There are also an special breed of Brahmin by the entrance with Jane the farmer. María never leaves home because she is too bussy taking care of someone ;)
RANT: Two of them originally had routines for entering and leaving their homes, but for some reason, converting them to the .esm format broke their behavior packages (honestly, trying to fix this was what took up the most time). I looked at countless tutorials, videos, and forum posts... but found nothing about this specific problem. It was odd, too, because the issue usually happens with .esp files, but in my case, unfortunately, it was the other way around. That really discouraged me, since I had done everything correctly; it was incredibly frustrating. In the end, I decided to solve it by setting their behavior to 24/7 without involving entering/exiting cells. People will barely notice, and it’s not a huge deal, but it certainly was frustrating. X_X
As is usual with my mods, it includes retextures, meshes, and interesting glowing objects. The concept, lore, and details were created by me. The .dds textures were treated in Photoshop. Meshes mostly in Nifskope. Created in the GECK and edited/cleaned in FO3Edit. Captures made with Fraps.
Generate LOD if you want to view at long distance some buildings of the town.
I don't want to go on at length with the text, description and details (ught, too late!); since you'll only really get an idea of what it offers by trying it out in your game. ;)
Berdi
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Music by Lu
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- BerdiLovebird
- Version
- 1.2
- Downloads
- 57
- Endorsements
- 3
- Category
- New Lands and Locations
- Created
- 9/25/2026
- Updated
- 9/27/2026
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