psychoelfs perk overhaul
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #139 of 378 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
removes level requirement and adds stat requirements
Perks seem to me like specialized knowledge learned during the pursuit of certain skills. The level requirement is arbitrary and absurd. If someone wants to specialize in weapons, there is no reason he should not be able to pick weapon orientated perks. That is, he is training in it. Why should he be forced to pick perks that have nothing to do with his training? This mod eliminates level requirements on perks and adds stat requirements to certain perks. A list of new requirements can be found in the excel spread sheet included in the zip file. Special thanks goes out to malkion who created the first \"no level\" requirement mod that I used until GECK came out. Use his if the only change you want is stripping the level requirements.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- psychoelf
- Version
- 1.0
- Downloads
- 616
- Endorsements
- 18
- Category
- Gameplay Effects and Changes
- Created
- 12/13/2008
- Updated
- 4/1/2009
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