Project Genesis
⚪ Last updated 2011Preview

🔍 Analysis
- 👍 4.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #31 of 117 Quests and Adventures mods in this game by downloads
📋 About This Mod
A quest mod that adds 5 new quests and 3-6 hours of gameplay.
(Read 'Notes' for more) I started off 11 months ago wanting to make an awesome quest mod that everyone could enjoy. It took much longer than I thought, (Over 500 hours of work!) but alas, here it is. If you liked it, feel free to endorse.
The mod is currently only partially voiced, and I do not plan on ever fully voicing it. Voice was not one of my concearns on this project as it was my first mod ever. Now that I have everything 'figured out' I plan on having ALL future mods fully voiced, as it greatly adds to the quality of the mod.
The Story
The mod starts when you get a radio message (I know, how original. I didn't have any DLC when I made that part :P) beckoning you to a mans house. After following some clues around, you find out a scientist named Christopher O'Neil went missing just before the Great War. You following an entailing story and find out what happened to him, and more importatantly, his partner, Gerard Bishop.
How to start it.
The mod is started by listening to a radio signal. You will be in range in the mid-wasteland. (e.g. if your in megaton) The quest won't start until your a little bit into the story, so the very start is unmarked.
Requirements
This mod does NOT require any DLC.
FOSE (FallOut Script Extender) FOSE can be obtained from http://fose.silverlock.org/ Simply follow the instructions there to download and install it. If you do not properly install FOSE and my mod is active, a message should pop up telling you so.
Archive Invalidation Invalidated If you have FOMM, just open it and click the 'Toggle invaladation' button. If it prompts you with 'apply archive invaladation?' click yes. If it prompts you with 'remove archive invaladation?' then you already have it, and should click no.
Also, it is recommended, but not required that you have general subtitles on for the mod. These can be turned on by going to options>display>general subtitles-ON.
Features
This mod adds: 5 quests to the wasteland. 3-6 hours of gameplay. 20+ new interior cells. 1 new exterior worldspace.
Incompatabilites\Issues
If during the flashback in the Sentinel Guard Outpost, nobody says anything and everyone just kind of stand there, close Fallout 3, reopen it, and reload a save from before the flashback s
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Alexander J Velicky
- Version
- 1.06
- Downloads
- 28,026
- Endorsements
- 1,312
- Category
- Quests and Adventures
- Created
- 12/20/2010
- Updated
- 6/20/2011
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
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