Project Genesis

⭐ ⭐⭐ (1,312 endorsements) 📥 28,026 downloads 📌 v1.06 📅 12/20/2010
⚪ Last updated 2011

By Alexander J Velicky · Quests and Adventures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/20/2011 📅 Created: 12/20/2010

🔍 Analysis

  • 👍 4.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #31 of 117 Quests and Adventures mods in this game by downloads

📋 About This Mod

A quest mod that adds 5 new quests and 3-6 hours of gameplay.

(Read 'Notes' for more) I started off 11 months ago wanting to make an awesome quest mod that everyone could enjoy. It took much longer than I thought, (Over 500 hours of work!) but alas, here it is. If you liked it, feel free to endorse.

WARNING!!!: If you like to play through a quest and be 100% guided the entire time, and never have to think, this is not the mod for you. This mod requires some thinking, it has a few mild 'puzzle' type things, and cannot not be done mindlessly. Play this if you want challanging story centric gameplay, a fantastic story, and some of the best cutscenes in any Fallout 3 mod.

The mod is currently only partially voiced, and I do not plan on ever fully voicing it. Voice was not one of my concearns on this project as it was my first mod ever. Now that I have everything 'figured out' I plan on having ALL future mods fully voiced, as it greatly adds to the quality of the mod.

The Story

The mod starts when you get a radio message (I know, how original. I didn't have any DLC when I made that part :P) beckoning you to a mans house. After following some clues around, you find out a scientist named Christopher O'Neil went missing just before the Great War. You following an entailing story and find out what happened to him, and more importatantly, his partner, Gerard Bishop.

How to start it.

The mod is started by listening to a radio signal. You will be in range in the mid-wasteland. (e.g. if your in megaton) The quest won't start until your a little bit into the story, so the very start is unmarked.

Requirements

This mod does NOT require any DLC.

FOSE (FallOut Script Extender) FOSE can be obtained from http://fose.silverlock.org/ Simply follow the instructions there to download and install it. If you do not properly install FOSE and my mod is active, a message should pop up telling you so.

Archive Invalidation Invalidated If you have FOMM, just open it and click the 'Toggle invaladation' button. If it prompts you with 'apply archive invaladation?' click yes. If it prompts you with 'remove archive invaladation?' then you already have it, and should click no.

Also, it is recommended, but not required that you have general subtitles on for the mod. These can be turned on by going to options>display>general subtitles-ON.

Features

This mod adds: 5 quests to the wasteland. 3-6 hours of gameplay. 20+ new interior cells. 1 new exterior worldspace.

Incompatabilites\Issues

If during the flashback in the Sentinel Guard Outpost, nobody says anything and everyone just kind of stand there, close Fallout 3, reopen it, and reload a save from before the flashback s

📊 Mod Details

Game
Fallout3 Mods
Author
Alexander J Velicky
Version
1.06
Downloads
28,026
Endorsements
1,312
Category
Quests and Adventures
Created
12/20/2010
Updated
6/20/2011

🔧 How to Install Fallout 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

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