Potomac Breaks Part 1 WIP
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #37 of 97 Quests and Adventures mods in this game by downloads
📋 About This Mod
Word has reached you of a Marshal seeking out Regulators to pursue high-risk bounties in the post-Enclave Wasteland. His name is Cooper, and he\'s waiting for an intrepid young soul like yourself to take up the cause.
INTRO: In recent months the Enclave\'s defeat and the distribution of Aqua Pura have helped reinvigorate the Capital Wasteland. A growing economy with improved trade compels the foundation of a new boomtown on the Western fringes of the Wasteland. It is Potomac Breaks, a site rife with opportunity and danger. It is a free city - violently hostile to slavery, but also home to every manner of vice. With the proper credentials, you will find ample opportunity for adventure. In spite of the inroads of you and your peers in the effort against evil, powerful and malevolent forces endure. To confront this threat, you must take up the cause of Marshal Cooper. In time, you may become a Marshal yourself - if you survive. You will no longer just harass nameless bands of raiders and mercenaries - you will be pitted against the most dangerous assortment of outlaws in the Wasteland. Gird yourself for action - you will be tested, Regulator. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- DETAILS: Potomac Breaks (Part 1) is a Western-themed mod that aims to loosely operate within the context and lore of Fallout 3. It is a spiritual successor to Aequiss\' Regulator mod: http://www.fallout3nexus.com/downloads/file.php?id=2928. It is designed for high-level characters (25+) with good Karma who are looking for a fresh challenge after defeating the Enclave, cleaning out Paradise Falls, Evergreen Mills, etc. Part 1 features \"The Outlaws\" series, which is effectively the introductory narrative for Potomac Breaks and my vision of the post-Enclave Wasteland. You must meet with Marshal Cooper in the Muddy Rudder; he will force-greet you and set you on your way. After several quests you can gain the Marshal Perk and custom gear (Duster, badge, rifle). Quests (Current and Forthcoming): - \"The Outlaws\" Series (7 quests) - You must deal with rogue regulators, militant ghouls, assassins, androids, raiders and of course, cannibals. - \"The Cage\" - Quest for the Unarmed Arena at Potomac Breaks. Battle your way up the ranks and fight the champ! (Gain a perk if you become champ) - \"Them\" - The first phase of an unfinished quest series that explores the dynamic between the Regulators and Littlehorn & Associates. I will say no more. - \"The Unusual Suspect\" (Unfinished) - Follow-up to \"Them\" - WIP - \"Dead Men Walking\" (Not Included Yet) - McCrae\'s stories lead you on several missions to hunt retired or diminished renegades. - Potomac Breaks Quests - WIP - Various quests provided by locals after you gain the Marshal Perk (Not Yet Implemented) - \"The Scourge\" (Not Yet Begun - just alluded to) - A large-scale invasion event featuring the migratory raider tribe, The Vandals. I have nowhere near the expertise to attempt this just yet, but I would like to implement it as the climactic event of the mod. To initiate the first
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Jarheadwriter2000
- Version
- 0.9
- Downloads
- 1,241
- Endorsements
- 55
- Category
- Quests and Adventures
- Created
- 5/20/2010
- Updated
- 5/20/2010
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