Old Military Bunker 1-4
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #102 of 132 Buildings mods in this game by downloads
📋 About This Mod
Adds a military (not Enclave) style bunker home. North East of the Jury Street Metro Station.
:::::::::::::::::::::: Woodrat\'s Old Military Bunker 1. 4 For Fallout 3 :::::::::::::::::::::: April 22, 2009 :Effects: Affects three cells north of the Jury Metro Station. :Description: Places an old military style fallout bunker North/North East of the Jury Metro Station along the bottom of the cliff face for the player to use as a home. Just locate the crumbling fence and the two army trucks and you are in the correct location. :Features of the 1. 4 version!: A two level underground bunker to be used as a player home. A Turret to guard the entrance of the Bunker. Has to be activated via a locked (Average) computer in the Operations Center. A turret to guard the entrance to the main armory on the second level, activated via a locked (Average) computer in the officer\'s quarters on the second level. 6 separate rooms on level 1 (Commander\'s Quarters, Armory, Storage, Operations Center, Mess Hall, Food Storage) Several containers (which should not respawn) and several shelves all around. Three different rooms to call your home (Commander\'s Quarters, Armory, Infirmary on level 2, etc.) Beds grant the \'well-rested\' condition. Two Workbenches on level 1(Storage, Armory). Two Workbenches on level 2 (Armory, Infirmary). Some loot in the smaller armory on level 1 (Behind a locked door, either need to be able to hack a \'hard\' terminal or lockpick the door of the same level) Plenty of loot in the armory on level 2 (also behind locked doors with terminals). Companion friendly! Has navimeshes. Fast Travel! You can now instantly zip straight to the bunker door instead of having to walk from the Jury Metro Station. Two Nuka-Cola Machines that will provide Icy Cold Nuka-Cola. Jukebox and radio to provide music. Can come in two versions, one with weapons in the armory (locked), and a unlocked version of the armory without weapons. Cake!!! (No... no cake...) :Changes from 1. 3: - Added a particle effect to the food storage. - Added a Jukebox to the Mess Hall. - Tweaked the navmesh of Level 1 - Access to Level 2. :Changes from 1. 1: - 1. 2 was not released, was not satisfied with how large the mess hall kitchen were. Reduced both in size and moved the food storage. - Removed the commander\'s terminal. What was on it does not mesh with what has been opened up right now. - Access to the Mess Hall and Food Storage. :Notes: It began as a two/three day project and now has extended even further. I have not been able to do extensive play testing but all the visible bugs that I could erase I have done so. This is my first mod (actually second but it was my major learning experience in getting introduced to the G. E. C. K. editor) thus there can be several bugs that I was not able to pick up on right off the bat. Please contact me if you find any other bugs. Apologies to those that actually waited for this one (I was surprised anyone took real notice
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Woodrat
- Version
- 1.4
- Downloads
- 6,600
- Endorsements
- 219
- Category
- Buildings
- Created
- 12/17/2008
- Updated
- 4/22/2009
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