NPC Tin man Fear System - NTFS
⚪ Last updated 2010🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #52 of 76 NPC mods in this game by downloads
📋 About This Mod
If you are wearing Power Armor, \"intelligent\" hostile NPCs will now fear and flee from you unless they are also wearing Power Armor!
Name: NPC Tin man Fear System - NTFS. Upgrade from Fear All Tinmen 32 (or FAT32) Author: otm Version: 1. 1b Date: 06/09/10 Category: NPC Link: http://www.fallout3nexus.com/downloads/file.php?id=14348 =============== Author banter =============== New version 1. 1b. Pack Mentality feature released!!! Feel free to share ideas and suggestions. Also, if you like what this mod does, please endorse it. Be sure to leave your comments in the forum: http://forums.bethsoft.com/index.php?/topic/1114753-relz-npc-tin-man-fear-system-ntfs/ =============== Introduction: =============== Picture the following scenario: You are wearing power armor, you are the badass of the wasteland and some lowly half naked raider thinks he can take you on with a 10 mm? I mean, ok, they\'re stupid but this is suicide. And now these: - Raiders, Talons, all hostile humans fleeing on sight unless they seriously outnumber you. - Enclave officers fleeing if all their troops are dead. - Raiders fleeing once their Fallen Brother ally is killed. - Fleeing enemies meet allies, bolster their numbers and return to kill you. - Talons have cornered you and you are almost dead. Only a couple of them remain now. Kill them? Nah. Just take a stimpak and they\'ll go searching Mothership Zeta. In a hurry. and many more. This is the power of NTFS (and you thought it was the format thingy). =============== Description: =============== If you are wearing Power Armor, all \"INTELLIGENT\" (not creatures) hostile NPCs around you that are NOT wearing Power Armor will flee from you because of the aknowledgement of their upcoming dismemberment, based on certain conditions. I am proud to present the first implementation of the Pack Mentality feature: Pack mentality: NPCs will engage you in combat even if you are wearing PA, based on a number of factors: 1. How many of them remain still alive. 2. How wounded you are. 3. How badly damaged your PA is. 4. They have a PA ally in their ranks. If he falls, and the other conditions are met, expect them to scatter like rats. This mod is best experienced with a spawn increasing mod such as MMM since unless your enemies are at least 4 (including some randomness) they will flee in terror. =============== Requirements: =============== This mod requires FOSE! =============== Installation: =============== - First install Just extract and enable the .esp. You should load it late, if not last. Certainly after MMM. It only changes flee behaviour based on certain conditions so it won\'t overide anything important to your gameplay. - Upgrade from previous installation You must make a clean uninstall and re-install to your game. This means: 1. Go to an empty (from NPCs) cell 2. Uncheck this mod 3. Rest till respawn 4. Save your game 5. Enable new .esp To uninstall, follow steps 1-4. Nothing should really happen, but just to be safe. =============== Compatibility: =
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- otm
- Version
- 1.1b
- Downloads
- 533
- Endorsements
- 20
- Category
- NPC
- Created
- 8/28/2010
- Updated
- 9/6/2010
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