NPC Essential
⚪ Last updated 2009Preview
🔍 Analysis
- 👍 5.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #19 of 52 NPC mods in this game by downloads
📋 About This Mod
A mod that sets several \"vulnerable\" npcs in Fallout 3 to be essential--- sorted by location... NOW includes merchants (and their brahmin and guards) and Followers
NPC Essential
by Multech Version :6. 0 Date :08/13/2012 Category :NPC
Description
This mod makes several \"vulnerable\" npcs in Fallout 3 to be essential. By \"vulnerable\" I mean \"easy to be killed\" without the player\'s knowledge. For example, if a deathclaw spawns in Arefu while you fast-travel there and you are not fast enough to save the townspeople, you are somehow to blame--- (Lucy West refuses to talk to you, the Family mocks you etc). So, in order to stop this from happening in Arefu (and other places in the Wasteland), I have created this mod.
Detail =====NPCs Affected: Arefu--- Alan ? Brailee Ewers ? Evan King ? Ian West ? Karen Schenzy ? Ken Ewers ? Lucy West Reason they need to be essential: Creatures spawn in Arefu, killing the townspeople. This leads to unwanted gameplay effects. Big Town--- Bittercup ? Dusty ? Flash ? Kimba ? Pappy ? Red ? Shorty ? Sticky ? Timebomb Reason they need to be essential: SPOILER ALERT______________________ DON\"T LOOK_____________Ok,,, in the quest, if you aren\'t proactive about taking down the muties in time, some of the people may get killed by grenades. Caravan Merchants--- Crazy Wolfgang ? Crazy Wolfgang\'s Caravan Guard ? Crazy Wolfgang\'s Pack Brahmin ? Crow ? Crow\'s Caravan Guard ? Crow\'s Pack Brahmin ? Doc Hoff ? Doc Hoff\'s Caravan Guard ? Doc Hoff\'s Pack Brahmin ? Lucky Harith ? Lucky Harith\'s Caravan Guard ? Lucky Harith\'s Pack Brahmin Reason they need to be essential: easily killed on their respective trade routes Canterbury Commons--- Dominic D\'Ellsadro ? Joe Porter ? Machete ? Uncle Roe Reason they need to be essential: Sometimes Deathclaws can spawn in Canterbury Commons Falls Church--- Initiate Pek ? Paladin Hoss Reason they need to be essential: killable while doing the unmarked quest named \"The Lost Initiate\". Girdershade--- Ronald Laren ? Sierra Petrovita Reason they need to be essential: The truth is, only Ronald needs to be essential as sometimes he fights with radscorpions. The reason why I included Sierra was just to be safe. ;) Jefferson Memorial--- Alex Dargon ? Daniel Agincourt ? Dr. Madison Li ? Garza ? Janice Kaplinski Reason they need to be essential: Without saying too much--- they may get killed in one of the quests... Lyons\' Pride--- Knight Captain Colvin ? Knight Captain Dusk ? Knight Captain Gallows ? Paladin Glade ? Paladin Kodiak ? Paladin Vargas Reason they need to be essential: Can be killed during final quest Marigold Metro Station--- Doctor Lesko Reason he needs to be
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Multech
- Version
- 6.0
- Downloads
- 11,147
- Endorsements
- 656
- Category
- NPC
- Created
- 8/13/2009
- Updated
- 9/30/2009
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