nonactive explodables explodable mod
⚪ Last updated 2009🔍 Analysis
- 🏆 #106 of 258 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
adds destruct data to mines, grenades, missiles, and mininukes so nonactive explosives will explode when dealt enough damage
I saw a request for this in the forums and figured it would be an easy fix...it was. -added a new way to randomly die in post-apocalyptia! -also a fun new way to kill friendlies without everyone going hostile (unintended side effect O_o) -added destruction data to mines in one mod (since that was the specific request) -added destruction data to grenades, nukes, and missiles for the full explosive experience ;) -should only conflict with mods that modify the destruction data on previously mentioned weapons and ammo nonactive mines will now explode with little provocation (10hp) grenades are a bit more durable (25hp) and it will basically take some concentrated fire or a grenade or mine explosion to set off missiles (75hp) and mininukes (100hp) these are actual explosions so you will take damage and likely die if you set off one of the many explosives caches found throughout the wasteland also detonating a nonactive explosive and killing a friendly npc will not cause others to go hostile-this is an unintended and highly hilarious result-don\'t abuse it >:(
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- cscottydont
- Version
- 1.0
- Downloads
- 254
- Endorsements
- 13
- Category
- Gameplay Effects and Changes
- Created
- 2/5/2009
- Updated
- 2/5/2009
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await