Night Vision Night Person

⭐ ⭐ (158 endorsements) 📥 2,327 downloads 📌 v1.3 📅 4/26/2010
⚪ Last updated 2010

By Keukotis · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/9/2010 📅 Created: 4/26/2010

🔍 Analysis

  • 👍 6.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #250 of 403 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Requires FOSE - Changes Night Person so it now gives you a toggled night vision effect rather than sucking.

Credits: - This mod started as a heavily modified version of Artisten\'s Simplistic Night Vision. Obviously, credit goes to Artisten for his/her work, and I suggest you endorse that file. - I studied the scripts in Pipboy Readius to learn how to make it possible for the user to set his own key. I suggest Pipboy Readius and I use it myself. -ADM Ntek came up with the idea for a dim/bright toggled mode. Requires: - This mod requires Fallout Script Extender for it to do anything at all. Obviously, this makes it incompatible with the Polish, Russian, or Direct2Drive versions of the game, or anyone who just doesn\'t want to run FOSE. - This probably also requires archive invalidation. Fallout Mod Manager will do that for you, and I suggest using it anyway if you\'re going to do any modding on this game. What it does: This mod strips the perk Night Person of its worthless benefits and lowers its requirement to level 6. Instead it now gives a toggled night vision effect. The perk\'s description has been changed to match its new effect. The night vision effect is in black and white. I\'ve attempted to make it bright enough to see even during Fellout\'s nights, but not so bright that it couldn\'t also be used in moderately lit areas. If you don\'t like version 1. 2\'s dynamic filter choices, I\'ve left version 1. 1 for download, which includes two brightness levels. Revisions: Version 1. 3 has been given two brightness settings you can toggle between at will. Both settings still automatically adjust based on indoor/time of day. To activate normal brightness, simply hit the night vision button. To activate the brighter version, turn it back off, then hold the key for at least 0. 2 seconds and release. Basically, tap the key for normal mode, and hold it slightly before releasing for bright mode. Version 1. 3 has also halved the AP Regen bonus to make it more useful with other mods that use AP, such as my new Stealth Field Perk. Version 1. 2 now includes dynamic automatic brightness selection! Now, your night vision will automatically adjust its own brightness for you. I obviously can\'t detect lighting through the scripts, so I cheat by using another method. There\'s a single filter for if you\'re indoors, and then 5 more filters for being outside at different times of day. These have been specifically calibrated for use with Fellout, but I don\'t think they\'ll be overly bright if you don\'t use it. Either way, the old version 1. 1 is still available. Version 1. 2 also includes small fixes to the script, which won\'t be in 1. 1. Version 1. 1 includes two great new features! First, there is now a brighter variant of this mod called Night Vision Plus. If the old wasn\'t bright enough for you, try the new one. Second, you now have free choice to map the night vision to any key you want. The default butto

📊 Mod Details

Game
Fallout3 Mods
Author
Keukotis
Version
1.3
Downloads
2,327
Endorsements
158
Category
Gameplay Effects and Changes
Created
4/26/2010
Updated
5/9/2010

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