New Vegas Style Food and Healing

⭐ — (52 endorsements) 📥 1,767 downloads 📌 v2.02 📅 11/16/2011
⚪ Last updated 2014

By Bottletopman - Wubbledee · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/28/2014 📅 Created: 11/16/2011

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #385 of 403 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Food, stimpaks and radaway heal over time...

Dec 2014 Update by Wubbledee

Tiny update, added Aqua Pura, Aqua Cura and Holy Water from Broken Steel.

Changed directory structure to hopefully support download via Nexus Mod Manager.

Nov 2014 Update by Wubbledee

Tiny update, added Slop from The Pitt.

Oct 2014 Update by Wubbledee

I've uploaded a fixed and tweaked version of this mod.

The food sanitizer now works properly with all food items and I've tweaked the healing times (actual amount healed is the same as vanilla Fallout 3) for each item to hopefully achieve more balance.

Stimpaks now have a small amount of weight and cost more.

Stimpaks will only heal one limb at a time, Stimpaks applied to another limb while the first is healing will be wasted.

Food generally takes longer to heal you, Stimpaks and similar healing items are potent and act quickly.

Various food fixes from UF3P included.

I've only had the time and inclination to tweak the version of the mod which requires ALL DLCs.

!!!Update!!! This mod is complete... I think. Report any related bugs if you're absolutely sure it's from this mod. Broken Steel, Point Lookout and Mothership Zeta have their own .esps. You can use all in conunction with one another as long as you have the appropriate DLC loaded. Don't come crying to me if you loaded brokensteel-nvsf.esp and you didn't have Broken Steel installed. The merged patch is for users who have all three DLCs, and is intended to reduce load order size.

Coming back from sin-city, I decided that the Capital Wasteland's delicacies lacked a little...time to heal. During my adventures in the barren ruins of DC, it went something like this:

Shoot at hostiles Hostile scores hit - low health :O Meh, PIPBOY TIME, spam purified water** ...and action! That's it.

My mod pretty much stomps all over that, then makes a shitpile over it. Food heals the same amount of health as before, just needs a little time now, making the habit to take cover more of a necessity and less of an option.

For those who don't want stimpak healing or longer Radaway rad removal, simply search radaway and stimpak in the GECK, then set the duration to 0, and the magnitude to the original setting.

I'll release separate versions for the DLCs, and eventually merge it all for those who want a single .esp, expect those to come out soon...valve time >:P

📊 Mod Details

Game
Fallout3 Mods
Author
Bottletopman - Wubbledee
Version
2.02
Downloads
1,767
Endorsements
52
Category
Gameplay Effects and Changes
Created
11/16/2011
Updated
12/28/2014

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