Necromancer

⭐ — (58 endorsements) 📥 2,549 downloads 📌 vv0.1A 📅 12/27/2008
⚪ Last updated 2008

By Sorwen · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/27/2008 📅 Created: 12/27/2008

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #121 of 229 Miscellaneous mods in this game by downloads

📋 About This Mod

Necromancer - A Mod by Sorwen Current Version 0. 1A =========== So I seem into an undead mode here with my second MOD the Necromancer. Warning This mod has had a lot of testing, but only with a limited number of creatures and locations. If you want to save a character that died by mistake do not use this mod. I am posting a separate mod for that. This one makes changes to the target that could cause problems with quests/dialog. This has not been 100% tested though and may actually work in some instances. The other mod will not make these changes. Both mods should be compatible with each other with no problems and should work fine with my True Vampire mod. This mod also has not been tested with all Followers. In Game Description: Do you control the dead? Version 0. 1A What it does: This gives you the ability to buy at any level the Necromancer Perk. This Perk allows you, while sneaking, the option to raise the dead and place them under your control. The corpse must be fully intact. If any limbs are missing then you cannot raise them Known Issues: - There is a known problem in the game where a character that is resurrected fall through the floor, walk through walls, etc. See ResurrectActor in G. E. C. K. documentation for more information. The only way I\'ve found to stop this is to call their Inventory after resurrecting them. This will correctly fix human NPCs so this happens immediately after resurrecting. Other NPCs may still occasionally fall through the ground they will however show back up. - Some times a target is immune to the effect at first. If this happens try moving past the target. For some reason, like in the True Vampire mod, the effect can be ran on you rather than the target. I prevent this, but that is why the effect seems to fail. Unlike the True Vampire mod I still have not found a way to cut this problem to happening only rarely. - Some NPCs/Creatures will not follow you when you zone. I currently cannot find any reason for this, but I am working on it. However the creatures are always yours after you resurrect them. If you ever go back to that location they will begin to follow you again and fight for you. - I forgot to mention that raised dogs will not move from where they are raised to follow you. They will however attack enemies if you are being attacked within their detection radius. Big thanks to 1100101 for letting me know this seems to happen with all animals. - If your dead kill the target you do not get the exp. Thanks to renf for pointing that out. =====Type 1===== NecromancerUnlimited.esp: Since this is an alpha version it is the only file for now. Later I plan to balance this a bit by setting the maximum number of Undead Followers per your Speech skill. You have to convince the dead to work for you. =====Installation/Use===== Simply place any one of the files into your Fallout 3/Data/ folder then enable the file through the \"Data Files\" se

📊 Mod Details

Game
Fallout3 Mods
Author
Sorwen
Version
v0.1A
Downloads
2,549
Endorsements
58
Category
Miscellaneous
Created
12/27/2008
Updated
12/27/2008

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