MS Zeta Revamp
⚪ Last updated 2009Preview

🔍 Analysis
- 🏆 #125 of 258 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Various modifications to Mothership Zeta DLC.
Description of changes: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Alien Blaster and Firelance have been made less powerful and now use Alien Ammo. 2. Aliens have Alien Blasters along with regular weapons. 3. Some of the unique weapons do more damage. They also have different textures. Capts Blaster can now be repaired with Alien Blasters. 4. All Alien Power Cells have been removed from the world and replaced with Alien Ammo. 5. Alien workbenches have been replaced with standard workbenches. This allows for workbench mods to work as expected. ToDo: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Some other modders have already made it possible to unlock the ship after you finish the last quest. I probably should do something similar (or just point out one of their mods). 2. Weapons are still horrible in balance and value. 3. I have plans for two different alien bots, an alien \"mine\", a new weapon, and a new armor. This should be more of a wishlist. 4. The quest for the Outcasts, where you can give them an alien blaster or ammo, probably needs improved so you can give them other alien gear. Installation: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Extract archive to Fallout folder. You probably need ArchivedInvalidated! due to the new textures being used.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- spongebob456
- Version
- 0.1
- Downloads
- 242
- Endorsements
- 12
- Category
- Gameplay Effects and Changes
- Created
- 8/7/2009
- Updated
- 8/7/2009
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