Mothership Zeta Crew - TSC Implants
⚪ Last updated 2015Preview

🔍 Analysis
- 👍 5.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #191 of 217 Miscellaneous mods in this game by downloads
📋 About This Mod
This small add-on allows you to acquire implants to augment your body.
The TSC Medical Division's researchers have made great progress: now you can benefit from the result of their work. The implants are not free: Harkin required the doctors to ask for caps donations to whoever wants to have an implant, including the Supreme Commander.
UPDATES: =========== 1. 0: Original Version 1. 1: bug fixes, added 2 extra implants and 3 special Cyborg perks 1. 2: fixed typo, added 1 extra implant
IMPLANTS LIST: ==============
SP Series -------------------
A semi-direct port of doctor Usanagi's implants from Fallout: New Vegas. Each implant of the SP Series allow you to increase each SPECIAL Attribute by 1. Each one costs 5000 caps. If the SPECIAL attribute corresponding to the implant you want is already at 10, you won't be allowed to install it. The nurse will comment on it.
Implant SP-1: +1 Strength Implant SP-2: +1 Perception Implant SP-3: +1 Endurance Implant SP-4: +1 Charisma Implant SP-5: +1 Intelligence (was bugged in the version 1. 0) Implant SP-6: +1 Agility Implant SP-7: +1 Luck
A special dialogue will occur if you have all the 7 SP Implants installed and ask the nurse for the SP implants again.
Extra Implants ---------------
6 more implants can be acquired. Each one costs 10000 caps.
Implant PH-1: Regenerate 1 HP every 5 seconds (improved version of the PHOENIX implant in F:NV: 1 HP every 5 seconds instead of 10)
Implant M-1: +50% Addiction Resistance and double Health bonus from Snack Foods. Alcoholic drinks also give you Health in addition to their normal effects. (+1 HP every 10 sec. for beer, +2 HP every 10 sec. for strong alcohol, +3 every 10 seconds for Dom Perignon and Moonshine) This perk has effect on TSC snack food and alcohol. (improved and modified version of the "Old World Gourmet" perk from Dead Money, with all its effects doubled.)
Implant M-2: You gain no Intelligence penalties from drinking alcohol. (direct port of the "Whiskey Rose" perk from F:NV, no difference from the original)
Implant R-1: Regenerate health while having radiation sickness:
Minor (200 to 399 rads): +2 health per second Advanced (400 to 599 rads): +4 health per second Critical (600 to 799 rads): +6 health per second Deadly (800 to 999 rads): +8 health per second
(direct port of the "Rad Child" perk from F:NV, no difference from the original)
Implant R-2 You gain a +1 bonus for all S. P. E. C. I. A. L. stats whenever you are in an irradiated area. The implant itself will warn you when you are in one. (simplified v
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- KnightOfOrder
- Version
- 1.2
- Downloads
- 5,534
- Endorsements
- 326
- Category
- Miscellaneous
- Created
- 2/8/2014
- Updated
- 10/11/2015
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