More Manageable Reavers
⚪ Last updated 2010🔍 Analysis
- 🏆 #192 of 258 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
What I consider to be more manageable Feral Reavers
My first actual mod rather than just saved games. I just felt that Reavers were virtually unplayable in the game. Especially if you come across more than one at once. One example just happened before making this mod. I came across two Reavers , I had Vengeance (Super Gatling) Fawkes had his trusty Gatling, Jessi and Kelsey were firing their assault rifles at them aswell. Despite this I was killed 3 times and Kelsey and Jessi were sent unconcious, after 3 re-loads I was finally able to kill them but only because of Fawkes. I had used 35 stimpaks before finally killing them. My mod just lowers their stats a little, they are still a challenge, probably on a par with the Super Mutant Overlords. The problem I find was their attack damage of 100, basically 3 hits and I was dead! I\'ve lowered that to now double that of the Overlords and lowered their health stats. I\'ve come across a Reaver while testing and at first I had gone too far and he was two easy. But now I feel I have it right, you will still need a good weapon. Gatling Laser or something equivalent but at least now its possible to win! Broken Steel DLC Required
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- NeilUK02
- Version
- 1.0
- Downloads
- 204
- Endorsements
- 14
- Category
- Gameplay Effects and Changes
- Created
- 1/28/2010
- Updated
- 1/28/2010
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