modified configurable stats menu modder resource

⭐ — (13 endorsements) 📥 430 downloads 📌 vv2 📅 9/19/2014
⚪ Last updated 2014

By Africa · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/24/2014 📅 Created: 9/19/2014

🔍 Analysis

  • 🏆 #39 of 43 User Interface mods in this game by downloads

📋 About This Mod

modified condition menu with basic needs thirst, hunger, sleep values that can be changed directly form code using FOSE

Added a new version looks a bit more integrated into the rest of the menu plus added the name. v2 . Check it out. Same thing modder resource use it for anything you want. Ideally PI type basic needs type mods. If you want I can make a version with one or two or three or 5 boxes or i can make one with controllable labels etc. Let me know.

Hey everyone. I worked hard last night modified my condition xml menu to include my built in health, thirst, hunger right in there cause I don't like extra menus and textboxes that much.  I like simple stuff like fo3 menu or nv. Modding the menus in Fallout 3 is stupid as hell but I understand how layout works now and how to control elements from code.

To use this you need FOSE

To modify  the needs values in your script use this code:

SetUiFloat "statsmenu\_H2O" <value> SetUiFloat "statsmenu\_FOD" <value> SetUiFloat "statsmenu\_SLP" <value>

By default values won't show if they are set as 0 from xml file but if you set them 0 from code it will work. The values can be positive or negative and are left adjusted.

If you wanna make them update fast put them on a low timer quest script.

Alternatively you can disable the needs menu altogether from code using this. In the xml file this block is called "Pi" in reference to Primary Needs mod. But has nothing to do with pi mod. I just did that cause was the mod I used to use a lot for basic needs Fallout 3. Is called RESPEK

SetUiFloat "statsmenu\_PIVisible" 0 ; 1 makes it on 0 off

you can also disable it without using code by going in the xml file

stats_menu.xml

find this line <_PIVisible>1</_PiVisible> and change 1 to 0  is like same as setting it from code

If you have any questions or suggestions or requests let me know. I can't do everything yet. I don't know how to do progress bars for example

And if you're wondering wether I stole  code from someone else NO. I just learned how to do this myself by adapting the ammo weights mod into my mod.

Do whatever you wish with this.

📊 Mod Details

Game
Fallout3 Mods
Author
Africa
Version
v2
Downloads
430
Endorsements
13
Category
User Interface
Created
9/19/2014
Updated
9/24/2014

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