MMM Return to Shady Sands Compatibility Mod
⚪ Last updated 2009🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #184 of 229 Miscellaneous mods in this game by downloads
📋 About This Mod
A small mod which remove four spawn points from the region around Shady Sands and also removes radscorpions from the animal friend faction.
This mod is designed to be used with the following two groups of mods: 1. Martigen\'s Mutant Mod RC41 http://www.fallout3nexus.com/downloads/file.php?id=3211 2. Return to Shady Sands http://www.fallout3nexus.com/downloads/file.php?id=8219 This mod does the following: 1. Removes four creature spawn markers from around the area of Shady Sands (e.g. -3, 23) 2. Removes Wasteland Scorpions from the Animal Friend faction so they are now considered enemies I created this mod after arriving in Shady Sands and being extremely impressed by the small township but being extremely frustrated by the immersion breaking constant attacks from inside the perimeter by deathclaws and robots etc. install: simply extract the file to your data folder and ensure it is loaded after any MMM mods and after Return to Shady Sands. uninstall: just delete the mod from your data folder. Thanks to Martigen and BadPenney for all their hard work on their respective mods which have made my and many other\'s Fallout 3 experience that much richer. Additional thanks to ElminsterEU for FO3edit and Timeslip for FOMM. Cheers DoujanCC \'standing on the shoulders of giants\'
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- DoujanCC
- Version
- 1.0
- Downloads
- 2,019
- Endorsements
- 87
- Category
- Miscellaneous
- Created
- 9/13/2009
- Updated
- 9/13/2009
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