Milo Dialogue Fix

⭐ — (22 endorsements) 📥 285 downloads 📌 v0.1 📅 3/14/2015
⚪ Last updated 2015

By DeJuanNOnley · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 3/14/2015 📅 Created: 3/14/2015

🔍 Analysis

  • 🏆 #54 of 258 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Fixes Milo, shipping foreman, in Nuka-Cola Factory so he challenges player regardless of status of Nuka-Cola Challenge quest.

This is now included in the UPDATED Unofficial Fallout 3 Patch version 1. 9. 1+ so no need to download it separately if using UUFO3P (highly recommended).

Description

Milo (the Mr. Handy shipping foreman in the Nuka-Cola plant) will only speak his unique dialogue if the "Nuka-Cola Challenge" quest is active (and even then sometimes not due to bugs). This doesn't make much sense. What if you complete that quest (or haven't started it) before encountering him? Why wouldn't he still challenge your character being there? This mod addresses that by making his unique dialogue available no matter what (though some dialogue options are only available depending on the status of the quest).

This does not address all the issues with the unmarked quest "Just for the Taste of It." It simply makes the dialogue with Milo available if appropriate.

This is very much a beta mod! Although I have tested it quite a bit on my own game and I don't see how it can break anything, I am still not willing to claim it is 100% bug-free. Please let me know here if you have any problems. Also, if anyone is interested in non-English translations I should be able to make those fairly easily. I will just need to get the resources from the game files in those languages.

Details

  • []Makes all of Milo's dialogue available at all times, except as mentioned below.[/] []Changes generic Mr. Handy greetings ("What is it now, Sir/Madam?") so they exclude Milo.[/] []Changes Milo's dialogue to always check both your number of demerits and whether you have ID'ed yourself where appropriate. Previously, you would occasionally encounter a bug where he would give improper dialogue, such as acting like you hadn't identified yourself when you had, or not attacking you even though you had more than 2 demerits.[/] []Set so you can only ask about Nuka-Cola Quantum if you have started (or completed) "Nuka-Cola Challenge."[/] []Changed demerit checks to fix several bugs. For example: in vanilla, if you obtain one demerit, then choose the option which gives you an automatic two more demerits, Milo wouldn't attack right away (as he should according to his dialogue).[/] []Changed the condition for asking for research safe key from checking whether you had found Mercier to checking that you have the "Finding the formula" note. This is same as how UFP handles this check, so this should be compatible with UFP.[/]

Installation

It is highly recommended that you use Fallout Mod Manager to install (should work with NMM also, but I haven't tested). Alternately, however, you could open

📊 Mod Details

Game
Fallout3 Mods
Author
DeJuanNOnley
Version
0.1
Downloads
285
Endorsements
22
Category
Gameplay Effects and Changes
Created
3/14/2015
Updated
3/14/2015

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