MezActuallyWorks
⚪ Last updated 2008🔍 Analysis
- 👍 4.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #49 of 437 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Makes the mesmetron work on all valid targets
Mesmetron Actually Works (v. 1. 1) by Count Roland This makes the Mesmetron mezz any valid target. Some people, of course, can\'t be mezzed, and if a slave is en route to Paradise Falls, no other slaves can be mezzed. That\'s Bethesda\'s fault; I wot not if it can be fixed. Anyone who can\'t be mezzed goes berserk. It no longer explodes heads. New slaves also won\'t yell for help. Unbalancing? Maybe. But so is Lincoln\'s Repeater. I\'ve tried to put (almost) all the unnamed characters I can find into the faction that allows mezzing, but I\'m sure I\'ve missed a few. I\'ve ignored everyone who wears power armor, though: PA wearers who were mezzable before are still mezzable; those who weren\'t still aren\'t. I\'m eventually going to fix this in a nice systematic way: power armor helmets ought to have a tinfoil-hat effect...but until then, this is what there is. Do let me know if I\'ve missed anyone, or if any of the newly-mezzable cause problems. v. 1. 0: initial release v. 1. 1: Most unnamed characters are now in the MS13CanMez faction. To install, drop MezActuallyWorks.esp into Fallout 3\\Data\\. To uninstall, remove it.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- count_roland
- Version
- 1.1
- Downloads
- 1,582
- Endorsements
- 78
- Category
- Gameplay Effects and Changes
- Created
- 12/4/2008
- Updated
- 12/14/2008
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await