Mannequin - Touch-up
⚪ Last updated 2021Preview

🔍 Analysis
- 🏆 #51 of 244 Miscellaneous mods in this game by downloads
📋 About This Mod
Touch-up of Fallout 3 Mannequins (by AndyW1384)
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Description:
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Remake of Fallout 3 Mannequins (by AndyW1384)
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This is a touch-up of the Fallout 3 Mannequins mod. (https://www.nexusmods.com/fallout3/mods/2060)
I have modified the different scripts of the mod.
Quest script : Tokens automatically given to the player, 30 mannequins in
total, with empty inventories.
If you lose a token, some merchants sells them. (See below)
Mannequins : Removal of the SetPlayerTeammate commands (Was only used
to access the inventories)
Removal of Disable/Enable commands (Less invisible mannequins)
When Positionning, activation of the mannequin will
automatically release it, instead of opening the menu.
When positionning, different controls are disabled (no weapon out, no crouching, no pipboy)
When positionning, I added a green effect shader.
Tokens : Modified to work with the other scripts.
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How to use:
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(Quoting and adapting from the original Readmes from FO3):
On first activation, the tokens will be added to the player inventory
(Mannequin - Female and Mannequin - Male)
Drop the token of the desired sex. When you close your inventory, the
mannequin will appear.
When you 'talk' to a mannequin, you can change its equipment, position
it precisely, pose it, or store it. Talk to it again while positioning
it to leave it in place. While positioning, don't try walking upstairs
or pushing the mannequin over a cliff - strange things will happen.
Best to give each mannequin only one item of clothing/armour plus one
hat/helmet and one set of spectacles/goggles at a time, so it equips
what you want.
The mannequins will equip any weapon they are given. For mod-added
weapons with mod-added ammo, you must also give the mannequin some ammo.
When posed, the mannequins will draw the weapon. The 'draw weapon'
animation is played - it looks less weird than having the mannequin go
invisible while doing so.
On entering a location where you've put mannequins, some may have moved.
This is due to issues with NPC navigation data ('navmesh') in that
location. Any mannequins that have been posed with a weapon in hand will
also visibly re-pose when you enter their location. Neither of these
problems can be entirely fixed as far as I'm aware.
(JFG : The posing problem is probably caused more by the AI being off,
than by the navmesh?)
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- YoJeff
- Version
- 1.0
- Downloads
- 275
- Endorsements
- 23
- Category
- Miscellaneous
- Created
- 9/3/2021
- Updated
- 9/3/2021
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