Mannequin - Touch-up

⭐ — (23 endorsements) 📥 275 downloads 📌 v1.0 📅 9/3/2021
⚪ Last updated 2021

By YoJeff · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/3/2021 📅 Created: 9/3/2021

🔍 Analysis

  • 🏆 #51 of 244 Miscellaneous mods in this game by downloads

📋 About This Mod

Touch-up of Fallout 3 Mannequins (by AndyW1384)

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Description:

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Remake of Fallout 3 Mannequins (by AndyW1384)

===============

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This is a touch-up of the Fallout 3 Mannequins mod. (https://www.nexusmods.com/fallout3/mods/2060)

I have modified the different scripts of the mod.

Quest script :     Tokens automatically given to the player, 30 mannequins in

total, with empty inventories.

If you lose a token, some merchants sells them. (See below)

Mannequins :     Removal of the SetPlayerTeammate commands (Was only used

to access the inventories)

Removal of Disable/Enable commands (Less invisible mannequins)

When Positionning, activation of the mannequin will

automatically release it, instead of opening the menu.

When positionning, different controls are disabled (no weapon out, no crouching, no pipboy)

When positionning, I added a green effect shader.

Tokens :         Modified to work with the other scripts.

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How to use:

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(Quoting and adapting from the original Readmes from FO3):

On first activation, the tokens will be added to the player inventory

(Mannequin - Female and Mannequin - Male)

Drop the token of the desired sex. When you close your inventory, the

mannequin will appear.

When you 'talk' to a mannequin, you can change its equipment, position

it precisely, pose it, or store it. Talk to it again while positioning

it to leave it in place. While positioning, don't try walking upstairs

or pushing the mannequin over a cliff - strange things will happen.

Best to give each mannequin only one item of clothing/armour plus one

hat/helmet and one set of spectacles/goggles at a time, so it equips

what you want.

The mannequins will equip any weapon they are given. For mod-added

weapons with mod-added ammo, you must also give the mannequin some ammo.

When posed, the mannequins will draw the weapon. The 'draw weapon'

animation is played - it looks less weird than having the mannequin go

invisible while doing so.

On entering a location where you've put mannequins, some may have moved.

This is due to issues with NPC navigation data ('navmesh') in that

location. Any mannequins that have been posed with a weapon in hand will

also visibly re-pose when you enter their location. Neither of these

problems can be entirely fixed as far as I'm aware.

(JFG : The posing problem is probably caused more by the AI being off,

than by the navmesh?)

📊 Mod Details

Game
Fallout3 Mods
Author
YoJeff
Version
1.0
Downloads
275
Endorsements
23
Category
Miscellaneous
Created
9/3/2021
Updated
9/3/2021

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