Logical Enemy Weapons

⭐ — (76 endorsements) 📥 2,520 downloads 📌 v0.3 📅 12/12/2008
⚪ Last updated 2008

By Makagulfazel · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/14/2008 📅 Created: 12/12/2008

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #222 of 403 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

DESCRIPTION: This plugin alters the weapons that mutants, raiders, and talon mercs use. PLUGIN SPECIFICATIONS: All arsenals have been \"blurred\" between each faction\'s leveled NPCs. For example, regular Super Mutants now won\'t ALWAYS have a hunting rifle, but sometimes will spawn with an assault rifle or SMG. Also, some weapons have been added to certain faction\'s arsenals: Some mutants will now have scoped magnums. Raiders will sometimes have laser rifles. They will also rarely have sniper rifles. Talon mercs will sometimes use miniguns. ETC. COMMENT: I got sick of Super Mutants always having hunting rifles - now it should seem more random. I did not give the best(Or even good) weapons to the easy enemies, don\'t worry. HISTORY: Ver . 3 - Fixed Super Mutants - now will only use weapons that they can. Ver . 2 - Original mod.

📊 Mod Details

Game
Fallout3 Mods
Author
Makagulfazel
Version
0.3
Downloads
2,520
Endorsements
76
Category
Gameplay Effects and Changes
Created
12/12/2008
Updated
12/14/2008

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