Logical Enemy Weapons
⚪ Last updated 2008🔍 Analysis
- 👍 3.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #222 of 403 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
DESCRIPTION: This plugin alters the weapons that mutants, raiders, and talon mercs use. PLUGIN SPECIFICATIONS: All arsenals have been \"blurred\" between each faction\'s leveled NPCs. For example, regular Super Mutants now won\'t ALWAYS have a hunting rifle, but sometimes will spawn with an assault rifle or SMG. Also, some weapons have been added to certain faction\'s arsenals: Some mutants will now have scoped magnums. Raiders will sometimes have laser rifles. They will also rarely have sniper rifles. Talon mercs will sometimes use miniguns. ETC. COMMENT: I got sick of Super Mutants always having hunting rifles - now it should seem more random. I did not give the best(Or even good) weapons to the easy enemies, don\'t worry. HISTORY: Ver . 3 - Fixed Super Mutants - now will only use weapons that they can. Ver . 2 - Original mod.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Makagulfazel
- Version
- 0.3
- Downloads
- 2,520
- Endorsements
- 76
- Category
- Gameplay Effects and Changes
- Created
- 12/12/2008
- Updated
- 12/14/2008
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