JNF Robo Companion
⚪ Last updated 2008Preview
🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #48 of 170 Companions mods in this game by downloads
📋 About This Mod
JNF Robo Companion Description ----------- Take command of your very own miniature (a little taller than a human) Liberty Prime. Blaze was a prototype model built by Robco during the design phase for Liberty Prime. Blaze has been programmed to follow and protect anyone who activates him. He is as powerfull and invulnerable as Liberty Prime. Go to the Robco facility near Tenpenny tower, in a room with large stacked crates, on the production floor you will find a control console to activate Blaze, you can easily deactivate him with the same control console. Upon activation Blaze will appear in a \"Pod\" nearby, he will then follow you anywhere you go. I\'ve had a few hiccups when he encounters stairs, he doesn\'t like them very much! Some stairs are fine, others aren\'t. When you activate Blaze another control console and \"pod\" will be added to the Megaton house and to the Tenpenny suite. This is the only way you can keep Blaze from following you, you can\'t directly access his controls in the field. If you choose to deactivate Blaze in your house or suite he will move to the \"pod\" and remain there untill you use the control console to activate him again. Installation ------------ Put the plugin in your Fallout 3 Data folder. Start Fallout 3, tick the box next to the plugin. Start your game. Away you go. Problems -------- None really, although I\'ve found that Blaze\'s footsteps can get quite annoying. They are very loud, and as yet I haven\'t found how to give Blaze different Footsteps to Liberty Prime. He has a protectron Audio Template which queitens down alot of Liberty Primes Mechanical din, he has the LP\'s voice and footsteps still though, I\'ll keep looking for it. If anyone knows how please leave a comment, thankyou. Also I\'ve found that Blaze can get stuck at the bottom of the stairs in the Megaton house. His \"Pod\" is upstaris (downstairs is too cluttered) so when you deactivate him he spends ages trying to get up there. Sometimes he manages it, but I\'ve found it\'s easier (and quieter) to leave the house then go back in, he magically reaches the top of the stairs. Nice! Enjoy!
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- JNF
- Version
- N/A
- Downloads
- 3,018
- Endorsements
- 119
- Category
- Companions
- Created
- 12/12/2008
- Updated
- 12/12/2008
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