Implants

⭐ — (96 endorsements) 📥 3,466 downloads 📌 v1.2 📅 12/18/2008
⚪ Last updated 2010

By DragonJTS · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/2/2010 📅 Created: 12/18/2008

🔍 Analysis

  • 👍 2.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #52 of 229 Miscellaneous mods in this game by downloads

📋 About This Mod

Find implants accross the wastes, then get them installed to make you stronger

As of March 2, 2010, this mod is dead. I had big plans for it, but seeing as it it was my first and only real mod, I couldn\'t go through with them. WARNING: PERKS ARE CONSIDERED PERMANENT STAT BOOSTS, AND WILL AFFECT YOUR SKILL POINT/PERK PREREQS WHEN YOU LEVEL. YOU CAN USE THIS TO YOUR ADVANTAGE Based on a request by Dra6o0n: http://thenexusforums.com/index.php?showtopic=89400&st=0 Throughout the wastes you can now find implants. Bring these to certain doctors, and they\'ll install in in you, bossting one ability but hurting another. Some working implants have been found by raiders, who covet them as collectibles. Some merchants will occasionally sell them, a great place to check is Crow or Lucky Harrith after investment. Crazy Wolfgang will usually have a broken implant for sale. You can have 1 at a time, and choose from the following Added in 1. 0 Knowledge: +15 MED/SCI, -10 DR Prisoner: +15 BARTER/SPEECH, -5 all weapon skills Magnifier: +10 Repair/Lockpick, -2 Perception (yes, I know perception and lockpick are linked) Radfilter: -1 rad/sec, -15 Rad resist, 10 Poison resist, 5 DR Stealth: +15 Sneak, -30AP V. A. T. S.: +30AP, -1 END Added in 0. 3 Strength: +1 STR, -1 INT Intelligence: +1 INT, -1 CHA Knowledge: Modified in 1. 0 Armour: +10 DR, -1 AGI It costs 500 caps to add 1, 50 to remove it. When it\'s removed, you get a broken implant, which will need to be repaired. Talk to a doctor, they\'ll direct you to someone who can repair them. Doctors: Doc Church (Megaton) Doctor Preston (Rivet city) Doctor Banfield (Tenpenny Tower) Doctor Barrows (Underworld) Perk: Adds an \"Extra Implant\" perk at level 10, using it allows 2 different implants to be equiped at once KNOWN ISSUES ------------ - Armour Implants have a much higer chance of appearing in inventories. FUTURE PLANS (SCRAPPED) ------------ - More perks (of course) - Quest(s) - Give implants varying qualities, that determie the magnitude of their increase/decrease (such as broken being +1x/-2x, and perfect being just +2x) - make it so implants removed are merely lesser quality, instead of broken - Make it so certain NPCs can increase the quality... for a price (that raises are the quality does) VERSION HISTORY --------------- 1. 2 - Armour Implant now longer has a greater chance of appearing then other implants. - Changed mag implants stats to account for perception loss 1. 1 - Gave Pinkerton the ability to build radfilter implants (oops) 1. 0 - Added 5 new implants, modified 1 - Added implants items, made possesion a requirment to get implanted - Added implants to various leveled lists - Created broken implant item, returned when implant is removed - Gave Pinkerton the abiltiy to repair broken implants - Added Extra Implant perk 0. 4 - Changed which doctors can give you implants 0. 3 - Beta Release

📊 Mod Details

Game
Fallout3 Mods
Author
DragonJTS
Version
1.2
Downloads
3,466
Endorsements
96
Category
Miscellaneous
Created
12/18/2008
Updated
3/2/2010

🔧 How to Install Fallout 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

Keep browsing — more Fallout 3 mods await

📋 All Fallout 3 Mods 🏆 Top 25 📂 More Miscellaneous 👤 More by DragonJTS 🔎 Similar Mods 🌐 Best Miscellaneous (All Games) 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods