HoverChair
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #100 of 217 Miscellaneous mods in this game by downloads
📋 About This Mod
A working, drivable Hover-Chair! Be the envy of other Vault Exiles(TM)! Please note that Vault-Tech Industries are not responsible for any chaos or confusion caused by the use of this prototype vehicle.
PLEASE NOTE User polbashkisneslo has, with full permission, uploaded an updated version of this mod at http://fallout3.nexusmods.com/mods/19443. I\'ll leave this mod up for those interested, but suggest that polbashkisneslo\'s version be used in preference. Thanks polbashkisneslo! END NOTE Now updated to 0. 4. 2, new features are; Flamer and Missile Launcher can now be mounted. The Missile launcher has a laser sight, this will cut off when moving at more than a slow drift. Minigun and Flamer now have clips with on-screen clip & ammo counters. A reload button has been implemented for Minigun and Flamer. Installing batteries has been simplified. A User Manual and Quickstart Guide can be found in the HoverChair\'s storage. I\'ve included in this version a Hoverchair 0. 4. 2 - MK2.esp which uses Falcon8204\'s brand new HoverChair model. This model includes a roll-cage which makes the chair much easier to use in 1st person view. It isn\'t fully textured yet, and may be altered in future, but opinions and feedback on it are most welcome. Requires: Fallout 3 Version 1. 5 or higher Fallout Script Extender (FOSE) version 1. 1 b9 or higher (available from http://fose.silverlock.org) Framerate of 30 FPS or higher This version isn\'t savegame compatible with earlier versions; please uninstall any other version and clean your savegame before installing 0. 4 (see http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=960580&view=findpost&p=13877387) Discussion thread on Bethesda forums: http://www.bethsoft.com/bgsforums/index.php?showtopic=971904 This is a further improved release of a work-in-progress drivable vehicle mod. The HoverChair can be found outside the Super Duper Mart near Megaton. The HoverChair runs on fission batteries, which can be found scattered sparsely throughout the Washington DC wastelands, and can be retrieved from the wrecks of some robots by experienced travellers. This abandoned test vehicle has one battery in its on-board storage, along with a useful remote control. If you\'re finding it hard to locate enough fission batteries, Echonite\'s Echo_BatteryCharger (http://www.fallout3nexus.com/downloads/file.php?id=1696) can produce new fission batteries from various weapon energy cells, and Highsight\'s Solar Charger (http://www.fallout3nexus.com/downloads/file.php?id=2021) can produce new weapon energy cells from sunlight. Activate the HoverChair while crouched to access the maintenance options. These give you access to the chair\'s storage (limited to a weight of 50), to the battery compartment, to the mount/remove weapon option, and to the inertial dampers and steering options (see below). Activate the HoverChair while standing to mount. The default controls are; Forward key to accelerate Strafe keys to steer Activate key to dismount Jump key for \'Leap\' facility Ready-weapon/Reload key to reload When you first approach the HoverChair a message will appear prompting y
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- AndyW1384
- Version
- 0.4.2
- Downloads
- 10,564
- Endorsements
- 342
- Category
- Miscellaneous
- Created
- 3/1/2009
- Updated
- 1/17/2010
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