Holographic Armor FO3
⚪ Last updated 2012Preview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #223 of 238 Armour mods in this game by downloads
📋 About This Mod
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✅ Holographic Armor - FO3
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✅ Version 1. 8
✅ Requirements
✅ Anchorage DLC
Holographic Armors to lighten the load without lightening the protection
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- Holographic Armor - FO3
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- Version 1. 8
- Requirements
- Anchorage DLC
- FOSE
- Location -
- reward chamber of operation anchorage
- What is it?
- A suit that emits a holographic power armor which provides additional defense against incoming attacks
- A device which can emit a holographic version of power armor
- Six different colours blue, orange, purple, red, yellow, white
- How to use it?
- hologram cannot be produced with only the helmet
- the hologram emitter is located on the suit of armor
- press page up to turn on hologram for armor
- hologram will also turn on for helmet if it\'s worn at the time of pressing the button
- hologram must be turned off before you can unequip the armor
- if you screw up eg try to put armor into a container while hologram is active press page down to reset, reequip
- armor then continue as normal
- has a 2min ingame time which means 2 seconds on default timescale before hologram can be toggled to avoid spam
- > avaliable in 1. 2 <
- non armor dependent version (can emit hologram without the suit of armor)
- equip hologram emitter in apparel section press page up for menu
- > avaliable in 1. 5 <
- companion friendly version
- allows companions to emit the same color holo armor you are provided they have the holo generator for companions
- allows companions to use the suit and emit hologram, limitations at the moment are they can only emit the hologram
- if you are emiting the same hologram colour as the suit they have on
- > avaliable in 1. 6 <
- Stealth option in holo generator
- Yellow and white holo fields
- Less transparent holo fields
- > avaliable in 1. 7 <
- holo field toggle and reset keys can now be re-mapped
- > avaliable in 1. 8 <
- holo generator has overcharge mode to increase dr, overcharge mode will be deactivated when action points reach 0
- who even reads this?
- Future plans
- Bugs and issues
- 1. 0
- the helmet sometimes makes characters bold...clips with hair?
- fix? wouldn\'t have a clue....
- 1. 5
- your own holo field might deactivate when placing or taking holo generator/armor from npc\'s
- you will have to select colour and activate again
- it is the best to give desired npc\'s the holo generator/armor before selecting/activating your holo generator
- if for any reason the holo maltfunctions change color and select again
- taking holo generator companion while it is equipped on a npc and holo field is on will cause game to crash
- turn off field before taking generator
- holo suit may become permanently equipped to npc preventing them from equipping other armor\'s
- play around with the holo generator to see if you can get it unstuck...if not remove item from console
- press ~ to open console, click on npc, type showinventory, locate the armor ID, type removeitem (armor id)
- Technical stuff
- hologram armor takes body slot 1
- hologram helmet takes body slot 2
- Version History
- 1. 0
- I
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- StrykZ
- Version
- 1.8
- Downloads
- 5,282
- Endorsements
- 174
- Category
- Armour
- Created
- 4/17/2012
- Updated
- 4/30/2012
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